Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - EdB

#211
Quote from: dopestar667 on July 04, 2015, 02:16:10 AM
I know, I'm not complaining, just notifying. All the other mods I have loaded work fine in 11b that worked in 11, except the two EDB mods.

The EdB mods work a little differently than a lot of other mods--they modify or override specific code from the vanilla game.  When that vanilla game code changes with a new build, that causes the incompatibility.  You can expect an 11b release within the next day.
#212
You can expect an 11b release within the next day.
#213
Quote from: Demonlord091 on June 25, 2015, 09:33:51 PM
I can certainly understand your dislike of ad-driven sites after downloading so many mods from Mediafire, but maybe the Nexus would be a slightly lesser evil.  At least that site doesn't have pop-up ads or get randomly blocked by antivirus software.  It does require an account for some things, but these mods are usually simple to install so users likely won't need one.

In the end the choice is yours. As long as we can download your amazing mods from somewhere I'll be more or less content with it.

As an alternative, I'll probably continue to just attach the mod to the original post.  I started doing this in response to a couple of people who had trouble downloading from Dropbox, and it seems like a good alternative.  The only downside is that you need a forums account.
#214
Quote from: shenzya on June 25, 2015, 09:34:14 PM
hi EDB ,i don't know if this has be reported already but one feature is missing : we can't operate on injured guest.

Thanks for pointing this out.  I will take a look.  As a workaround, you can disable the mod's alternate character tabs by from the Interface Options screen.
#215
Quote from: blub01 on June 25, 2015, 04:30:25 PM
Is that intended to happen?

screenshot

I'm sorry, but it's not clear to me what you're pointing out.  What's wrong with that colonist?
#216
Quote from: RulerBrendan on June 23, 2015, 12:48:30 AM
So.... My character has a melee level of 40..... is that supposed to happen?

I've seen that happen once or twice.   Obviously, it's a bug, but it's a difficult to reproduce it--which means it's difficult to fix.
#217
Quote from: Gregorydb on June 22, 2015, 05:03:50 PM
1.)   A button or something to select so you can get all of your people with one click for combat more then anything.

If you click on a colonist in the colonist bar with the middle mouse button, it will select all of your colonists so that you can quickly draft them.  Unfortunately for people playing on laptops or for those that don't have a middle mouse button for some other reason, there currently isn't an alternative.

Quote from: Gregorydb on June 22, 2015, 05:03:50 PM
2.)  A way to segregate the people...ie Melee, range, Empath...or some thing along those lines :)

I can't find it right now, but I've talked about some of the reasons that I have not already added this feature to the mod.  There's no question that it would be a great addition.  I've played around with it a little bit, but I'm not sure that it's something that I'm going to follow through on any time soon.
#218
Quote from: Simulacrum0 on June 21, 2015, 10:22:29 PM
EdB UI gives a exception if you try to use the overview to jump to a MD2 droid, it works with out your UI mod. its not worth not using the UI over but if you can make a patch that would be nice.

I will take a look.  I should be able to fix that.
#219
Quote from: Shotoku on June 25, 2015, 06:56:55 AM
could it be possible to Ctrl click at the pawn bar? That would make it so it's easy to select just especific colonists.

If you shift-click on a colonist in the bar, it will add or remove that colonist from the selection.  Is that what you mean?
#220
Quote from: Avsnoopy on June 21, 2015, 12:44:17 PM
Quote from: Demonlord091 on June 20, 2015, 10:37:27 PM
The Dropbox you have for the newest version of the mod doesn't seem to work.

The Download button is grayed out and we're unable to actually download anything without it.

Anyone else seeing that or is it just me?

I believe i got around it by mashing the button.
Try clicking it 2 or 3 times.
Worked when i just tried.

Even though the button appears grayed out, clicking on it should still trigger the download.  I know the Dropbox prompt to create an account is a little annoying, but I personally prefer it the ad-driven download sites.

As an alternative, I always add the mod to the original post as an attachment--you'll find the link at the bottom of the message.  You do need to be logged in to the forums to see that link.

For some reason, the attachment link for the mod was removed for a little while--I must have forgotten to update it with the latest version.  I have fixed it, and it should be available again.
#221
Quote from: DirtyDusty on June 20, 2015, 10:54:41 AM
is there a way to add more than 10 colonists to start with?

The issue with adding more than ten colonists is that I would need to rework the tab UI at the top.  As you add more colonists, there is less and less space for each colonist name.  I can look at it again, but I'm not sure that I'll be making any changes.
#222
Quote from: ( Tchey ) on June 15, 2015, 05:27:16 AM
Quote from: Tynan on August 10, 2014, 10:26:45 PM
Unfortunately the base game sets the standard minimum res of 1024x768, while this mod requires 900px tall. Otherwise the base game would probably look more like this.

Any advancement from this first page quote ?

The mod should now support any screen resolution that the game supports.  At smaller screen resolutions, you will get the character tabs from the vanilla game instead of the mod's taller tab UI.  I also recommend setting your mod preferences to use the smaller colonist icons for these smaller screen resolutions.
#223
Did a quick fix for a problem I found and released a new version, 2.8.5.  If you had noticed that the browse buttons at the bottom of the gear tab were missing before, they should now be back now.  Makes it much faster to browse through raiders' gear.
#224
Quote from: Der Failer on June 13, 2015, 10:47:04 AM
i was just looking around in the output_log to trace a bug (not related to your mods) when i stumbled over this:

Thanks for the bug report.  I've released a new version, 1.9.3, that fixes this problem.
#225
Quote from: Der Failer on June 13, 2015, 11:42:10 AM
i just found that clicking on the name of a colonist in the restrictions tab get me this:

Thanks fort the bug report.  I've released a new version, 2.8.4, that fixes this problem.