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#32
Releases / Re: [A10] Glitter Tech v1.0
June 27, 2015, 09:19:32 AMQuote from: rsof69 on June 27, 2015, 08:01:17 AM
dont do this mesage the author first
ok, I canceled it.
#33
Outdated / Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
June 24, 2015, 09:40:21 AM
nice!!!
#34
Releases / Re: [MOD] (Alpha 10) Auto-Turrets Mod v1.4.5 (all errors finally fixed)
June 16, 2015, 12:12:53 PM
A11?
#35
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
June 08, 2015, 09:02:32 PMQuote from: GERSillySausage on June 07, 2015, 03:44:46 AMthanks
Wait... someone did that! YAY! You sir are Amazing! (With capital A so you know I am serious/german...). Hussah bigmap.
Now I just hope that this works... xD
#36
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
June 05, 2015, 01:32:39 PM
I modified the A9 Zombie Apocalypse to A10,welcomed the trial!
Updata:
Fix some questions
[attachment deleted due to age]
Updata:
Fix some questions
[attachment deleted due to age]
#37
Outdated / Re: [MOD] (Alpha 10) Mechanical Defence 2 (Update 14 - Droid + Manufacturing fixes)
May 16, 2015, 05:40:00 AM
After build Fissure Generator, save and load,Have error。
[attachment deleted due to age]
[attachment deleted due to age]
#38
Outdated / Re: [MOD] (Alpha 10) Enhanced Defence - 0.18.1 - 16/05/2015
May 16, 2015, 04:02:11 AM
thanks ,it's ok!
Switching “ Show Visually †mode have is a mistake,
[attachment deleted due to age]
Switching “ Show Visually †mode have is a mistake,
[attachment deleted due to age]
#39
Outdated / Re: [MOD] (Alpha 10) Enhanced Defence - 0.18.0 - 09/05/2015
May 15, 2015, 10:29:26 AM
SIF Shielded have a BUG, unable to save.
#40
Releases / Re: [MOD] (Alpha 10) Glitter Tech v0.91
May 06, 2015, 09:11:09 AM
Unable to build Xenon-Ion Turbine.Why?
#41
Outdated / Re: [MOD] (Alpha 9) Wave Survival Mode (v. 0.5 - Feb 27)
April 30, 2015, 11:49:21 AM
Good job!!!
I'm waiting for A10!!
I'm waiting for A10!!
#42
Outdated / Re: [MOD] (Alpha 10) Mechanoid terraformer (V10.1 29-04-2015)
April 30, 2015, 01:06:07 AMQuote from: Rikiki on April 29, 2015, 05:12:36 PM
Thanks for the report bigmap!
V10.1 corrects this bug.
@bigmap: Please try to save your game, quit Rimworld, update the mod to V10.1 and reload your savegame. It *should* () correct the bug without needing to abandon your colony.
It's ok.thanks!
#43
Outdated / Re: [MOD] (Alpha 10) Mechanoid terraformer (V10.0 29-04-2015)
April 29, 2015, 10:07:16 AM
I built the "Skywrath controller", the error occurred。
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_TurretGun.SpawnSetup () [0x00000] in <filename unknown>:0
at SkywrathController.Building_SkywrathController.SpawnSetup () [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Rot4 rot) [0x00000] in <filename unknown>:0
at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTab_Architect.TabOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTabsRoot.MainTabsOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.UIRoot_Map.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
[attachment deleted due to age]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Building_TurretGun.SpawnSetup () [0x00000] in <filename unknown>:0
at SkywrathController.Building_SkywrathController.SpawnSetup () [0x00000] in <filename unknown>:0
at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Rot4 rot) [0x00000] in <filename unknown>:0
at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00000] in <filename unknown>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTab_Architect.TabOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.MainTabsRoot.MainTabsOnGUI () [0x00000] in <filename unknown>:0
at EdB.Interface.UIRoot_Map.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
[attachment deleted due to age]
#44
Help / Re: [TEXTURE] (Alpha 9) Jabbamonkey's Graphics Overhaul (v. 1.2 - Mar 14)
April 26, 2015, 10:44:04 AM
very good
#45
Outdated / Re: [MOD] (Alpha 10) Apothecarius FML - A10Update (23.04.2015)
April 26, 2015, 10:40:53 AM
very good