Hi. I have found an asset art distortion issue on the launchpod. The roof broke out of the main model when placed on a 32-bit scale of pixelation (2^31*2^31 px). This issue is a low priority matter.
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#18
Bugs / Re: [Vanilla] Colonist stuttering glitch
January 04, 2022, 10:47:43 PM
@Pheanox There was no documented article page provided.
#20
Ideas / [Poll] Lava Desert Biomes
December 29, 2021, 04:48:04 PM
Poll Note:
The poll will close in one year. If the majority is yes, Lava Deserts will be added.
If majority is No, the Lava deserts will not be added.
Guys, If you are viewing this poll, VOTE NOW! It is the priority for you all viewers to vote, so I like a Yes on the vote. Bye!
The poll will close in one year. If the majority is yes, Lava Deserts will be added.
If majority is No, the Lava deserts will not be added.
Guys, If you are viewing this poll, VOTE NOW! It is the priority for you all viewers to vote, so I like a Yes on the vote. Bye!
#21
Bugs / Re: [Vanilla] Colonist stuttering glitch
December 28, 2021, 10:06:29 PM
Here is the basic information.
There was no link provided.
1. Per every 2 tiles the floating point errors exist. The max is capped at 8,388,608 tiles(2^23), with the coordinates of all entities being 1. This overflows at 2^24 (16,777,216) tiles, forming a stripe every other tile.
There was no link provided.
1. Per every 2 tiles the floating point errors exist. The max is capped at 8,388,608 tiles(2^23), with the coordinates of all entities being 1. This overflows at 2^24 (16,777,216) tiles, forming a stripe every other tile.
#22
Support / Logical gates?
December 26, 2021, 04:24:22 PM
In RimWorld, Can you please add things that use logic please? Thanks.
#23
Bugs / [Vanilla] Colonist stuttering glitch
December 26, 2021, 04:20:18 PM
Hello folks! I discovered the colonists stuttering glitch on Yeti's youtube channel. This can be caused by Floating-point-precision errors, and possibly game bugs. This bug can still occur, but rare.
#24
General Discussion / Produce more chocolate in your games, guys
December 26, 2021, 04:14:25 PM
Hi, I want you all to produce even more chocolate in the game since I see youtubers with some and they are not produce any perfect chocolate bars. Please boost your productivity with producing chocolate. Thanks, and have a great day, viewer!
Reply anytime.
Reply anytime.
#25
Creative Rewards / Broken logic
December 26, 2021, 04:11:23 PM
Hi. I think the logical systems in RimWorld are glitching out and are possibly incomplete. This bug may be due to high-scale floating-point precision loss (64-bit). As this logical system has been a low priority since 2020, I need it at a high priority please. Thanks?
#26
Stories / Re: Whats the funniest thing you have ever seen in Rimworld?
December 26, 2021, 04:08:09 PM
Insectoids fighting polar bears.
#27
Stories / BRUTE MODE:
December 26, 2021, 04:07:24 PMDifficulty: Losing is fun | Colonists: 100 | Wealth: 1000000 |
Our colonists were raided by mechanoids, various infestations and pirates (at the same time). My base was in anarchy. Our wealth was savored by the enemies. Pure chaos. All was destroyed but 1 of my severely injured colonists managed to escape the base. What was left of my main base is no mire. He left with herbal meds and some chocolate and some pemmican (from the tribal base). I let him setup a base with a tribal start. He had 500 wood with him and I stationed him in a Tropical rainforest. He had a good start getting the base running and managed to successfully run the base all by himself. So I renamed him "The chosen one". His former name was Clay. Later there was a tribal raid (Tough tribe only) and he (successfully) managed to hold of and kill almost everyone. His future will be ruled well, with some colonists with him.
#29
Mods / Re: Add a garbage recycling mod into the game
December 26, 2021, 03:50:31 PM
More info:
2. Sorted garbage: Garbage sorted ready-to-recycle.
3. Bin: People will put trash into these bins.
4. Dump (zone): Trash on the floor may get transported here. It is optional to build a compactor next to it to recycle some of the garbage.
Beware that the dump zone will create 5 blocks of pollution per every 100 units of trash put into the dump zone.
5. Compactor: Puts trash in there. Maximum capacity for:
Wood: 100
Stone (excluding Jade): 500
Metals (including Jade): 1000
More information about this will be shown later. Thanks for your patience.
2. Sorted garbage: Garbage sorted ready-to-recycle.
3. Bin: People will put trash into these bins.
4. Dump (zone): Trash on the floor may get transported here. It is optional to build a compactor next to it to recycle some of the garbage.
Beware that the dump zone will create 5 blocks of pollution per every 100 units of trash put into the dump zone.
5. Compactor: Puts trash in there. Maximum capacity for:
Wood: 100
Stone (excluding Jade): 500
Metals (including Jade): 1000
More information about this will be shown later. Thanks for your patience.
#30
Mods / Add a garbage recycling mod into the game
December 26, 2021, 03:41:36 PM
Hi. I have an idea of a garbage mod. The contents will be:
1. Unsorted trash: These are what are created after a pawn throws an item into a trash bin within 10 blocks of the bin. To collect garbage, press the "Collect garbage" button or press E. This kind of trash will be either sorted in a recycling table or in rare cases, compacted directly in the garbage compactor. Probability of compacted directly: 1 in 512 units
More of the mod will be shown below.
Hope you had a Merry Christmas!
1. Unsorted trash: These are what are created after a pawn throws an item into a trash bin within 10 blocks of the bin. To collect garbage, press the "Collect garbage" button or press E. This kind of trash will be either sorted in a recycling table or in rare cases, compacted directly in the garbage compactor. Probability of compacted directly: 1 in 512 units
More of the mod will be shown below.
Hope you had a Merry Christmas!