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Messages - Samapple31

#61
Stories / Re: How did your colony die?
August 26, 2020, 05:21:28 PM
It was fired from a mortar by sieging enemies.
#63
General Discussion / Indestructible mechanoid cluster
August 26, 2020, 11:11:38 AM
Hi guys! I was trying to talk about the issue where there is an Mechanoid Cluster which cannot be destroyed even with a orbital power beam or bombardment targeters. Let's be obvious in other glitches. The unstable power cell generates 1 million watts, the mechanoid assembler generates 100 mechanoids per second, the proximity activator acts like a countdown activator and the bullet shield intercepts mortar shells instead. Anyways, please reply to the forum's page "Bugs". And that's it.
#64
Stories / Re: How did your colony die?
August 26, 2020, 10:51:52 AM
Hey there. My colony died when all my colonists and items on Rima 76D got wiped out by a massive warhead and got killed or destroyed. Those who remain will be taken with the enemy. It's pretty much impossible to survive a nuke because of the massive amounts of damage it did and it's large area also the nuke was lemon-shaped
#65
Stories / What's the saddest thing in Rimworld?
August 26, 2020, 10:44:04 AM
Hey there guys! I wanted to tell you something:What is the saddest thing  you heard of? Give me one brief reason and a long story and what happened 15 day after the tragic incident. PLEASE ANSWER ON TOPIC!!!
#66
Hi fans all over the world! I was hypothetically creating a meme where there are level 1000 barbarians along with a level 1 000 000 barbarian king. They have high health and high damage but the difference is the barbarian king is asteroid sized. When they attack, They're pretty dangerous! While the barbarians have high health and damage, the well defended base hasn't. Nothing can stop em' now!
#67
Creative Rewards / Let us have our pawns a nickname!
August 25, 2020, 08:27:11 PM
Hi! We had never had a nickname of the player from the game before.Can we please have nicknames of the player that is playing Rimworld today? Thanks!

Topic by Samapple31
#68
Mods / Will there be a "99.99% Impossible" Mod?
August 25, 2020, 08:20:40 PM
Hi guys! I was thinking of a impossible mod. Will you predict that there may be a impossible mod the following day?
#69
The funniest in rimworld is 100 Antigrain IEDs/warheads exploding next to each other, causing extreme amounts of damage to the enemy base and causing a chain reaction(Note:An Antigrain IED or warhead exploding near or in your colony will damage/destroy any nearby items and incapacitate/kill any nearby pawns).
#70
Stories / Who likes Rimworld?
August 25, 2020, 06:10:16 PM

Hi! I was just running a poll for whether who likes Rimworld or not. Anyways, Good luck voting!
#71
Ideas / Re: Fix snow cleaning
August 25, 2020, 02:16:50 PM
When spring comes, the extreme cold and the snow will disappear all over the rimworld. When it's summer, your colonists will have heatstroke(aka hyperthermia). When it's autumn, the extreme heat will end all over the rimworld. When it's winter, your colonists will have hypothermia. Add/remove snow clear areas will only work in winter, but not in summer. Anyways, Thanks!
#72
Ideas / Re: Rimworld late game improvement
August 25, 2020, 02:07:30 PM
RimWorld 1.3 is coming up soon! There will be more in-game items when 1.3 gets released by the Ludeon community.Will you like the new update when it's released?
#73
Ideas / Re: Let us move traps and IEDs
August 25, 2020, 02:02:03 PM
Sometimes a pawn can accidentally trigger an IED. You all in RimWorld
can "uninstall" it without triggering the IED. You can move the IED to your killbox(sometimes called the deathmaze or the death passage).
When you place an IED right next to a wall/door, the IED will damage a structure next to it(except floors and bridges). If it is EMP, The IED will do nothing but disables powered objects(also through walls). If it's Incendiary, it will damage structures right next to it with starting fires(do not place this right next to wood or wooden structures). If it's Antigrain, It will do massive amounts of destruction to your base(can even damage items or kill/incapacitate pawns)! Anyways, reply if you got it. Thanks!
#74
General Discussion / Re: Does RW clean world pawns?
August 25, 2020, 01:46:44 PM
RimWorld carcasses can eventually rot over time, making the skeleton of the dead pawn and if you were to open a grave/sarcophagus, the same will happen to. And also when the dead pawn stops rotting, it's going to say "Dessicated". Anyways, Thanks for the feedback!

Sent by Samapple31

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