Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - m1st4x

#46
Ideas / Re: "Dirty" and "Clean" traits for Colonists
March 06, 2021, 05:13:23 PM
It's been released  ;D

https://ludeon.com/forums/index.php?topic=53922

Hope you like it
#47
Video / Re: Mars X For Rimworld
March 06, 2021, 03:52:17 PM
Holy shit what a great mod, didn't notice marsx so far^^
Thanks for the Let's Play. Please continue :)

#48
Releases / [1.2] Neat freak or slob?
March 06, 2021, 02:41:48 PM
Rimworld#NeatFreakOrSlob

This mod gives you control over the amount of filth that pawns leave behind.
It lets you modify the chances for pickup filth (5%) and drop filth (10%) each time a pawn enters a new cell.
Changes apply to every pawn on the map!

Additionally two new traits were introduced: "neat freak" and "slob"
A neat freak hates dirt & mess whereas a slob doesn't care much about cleanliness, all with multiple consequences!

Read more and get it:
https://github.com/m1st4x/NeatFreakOrSlob/

Want learn more about filth in Rimworld?
https://www.reddit.com/r/RimWorld/comments/adcnrb/everything_you_wanted_to_know_about_filth_and/

Credit goes to zeebo76 for posting the idea at the forum:
https://ludeon.com/forums/index.php?topic=53615

Feedback is always welcome!

Have fun
-m1st4x
#49
Help / Remove trait by patch
March 05, 2021, 05:09:07 PM
I want to get rid of a trait added by another mod, so I've applied a xml PatchOperationRemove to remove its definition.
This works, but now I'm getting errors by classes which use that definition:
"Failed to find RimWorld.TraitDef named <traitToRemove>. There are <num> defs of this type loaded."
Do I have to patch each class/method which is involved? What's best practice here?

-m1st4x
#50
Releases / Re: [1.1][1.2] RimStory (updated)
February 19, 2021, 04:58:38 PM
Oh thanks, nice to hear :)
Not sure about the translation to be honest.
If you've already done something, send it over and I'll build it in!

-m1st4x


#51
Ideas / Re: "Dirty" and "Clean" traits for Colonists
December 26, 2020, 05:30:15 PM
Great idea, shouldn't be too hard to implement. I'll see what I can do ;-)
#52
Okay, can you give me the directory structure of your steam installation?
I'll then try to adapt it
#53
Mods / Re: Prison labour bug
November 27, 2020, 06:23:56 AM
create a new area, invert it, then clear the tiles you want to allow and assign a pawn to it



#54
Mods / Re: Prison labour bug
November 26, 2020, 05:48:15 AM
You could forbid your wardens/prisoners to enter the quarry by using area restrictions !?
#55
Did you set the path to Rimworld root directory?
Not the /Mods folder!
#56
RimDef is a stand-alone application, not a mod, so no conflicts at all.
Editing the definitions within the tool is not implemented so far.
If you're interested, I can add this feature - not a big deal.

#57
Releases / Re: [1.1][1.2] RimStory (updated)
October 19, 2020, 02:36:11 PM
Ups, sry  ::)
Now up and ready!
#58
Releases / Re: [1.1-1.2] Forced March
October 17, 2020, 06:42:04 AM
Ahh nice idea, good job  8)
Thanks!
#59
Releases / Re: [1.1][1.2] RimStory
October 17, 2020, 05:18:30 AM
RimStory update 1.2.1 released  ;D

You can now create your own story entries with custom text.
Expand the story with personal anecdotes etc. Just type what you want!

https://github.com/m1st4x/RimStory/releases/

Hope you like it...

-m1st4x-
#60
That's true! Just stumbled upon this...
Technical reason? - hm, no. Maybe it's not desired to allow modders to 'copy' vanilla?

Anyway thanks for the workaround, gonna use it!