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Topics - Lord_Mortimus

#1
I have modded in a beetle, chitin, eggs, armour and all is well. Last thing to do is have them enter the map as a custom infestation (without a hive) instead of a migration/wander-in event.
I feel having a few of them tunnel onto the map in a cave will make the most sense.

I've copied and adjusted the two below defs; (zip to full mod folder attached)
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Hornbeetle\Defs\Storyteller\Incidents_Map_Threats
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Hornbeetle\Defs\TaleDefs\Tales_Incident

The latter I'm not sure exactly what it does TBH.
All I've really done here is change 'infestation' to 'hornbeetlesighting'. So of course while it is it's own event it still just triggers a standard infestation.

I've dug through every def file in Core/Defs but can't see how the events trigger things happening in-game or how they link to spawning a hive/pawns. I also looked for the reverse direction (I.E. if the hive or insects anmials link back to the infestation event... no dice)

So close to finishing this mod but at a loss here.

Any help would be greatly appreciated. I've attached a zip of the mod folder for reference. (it's my first time doing any modding/xml so notes are welcome)

Thank you in advance.