I recently played the Godus Early Access and I have to say I wasn't too impressed. I could see myself having fun with it in the right mood of course but, like a lot of reviews say, it seems more like a tech demo than a game. Molyneaux has a reputation for not living up to his promises and I'm interested to hear your guys' take on it.
I don't think he straight up lies about the games, I feel like he has all these really good ideas that he REALLY wants to put into whatever game it is and then fails at the technical aspect. I feel like he's a good idea man but a so-so developer, by so-so I mean he can make a working game. As for the failed promises, you can see the effort to try and implement them in some of his games, the Fable series for instance. There's a lot that wasn't implemented or only half-way but there is still a decent game at the core. When you strip away what you were told the game was going to be, and the bugs (Oh god the bugs, I had to restart Fable 3, 5 TIMES, because of progression breaking bugs like being stuck in an area that I couldn't leave because a story trigger broke, or because my internet was shut off so I couldn't log into xbox live) there's still a decent game there. Although I had to restart Fable 3 5 times, I did, and I finished it because I genuinely had fun playing. And speaking of the bugs, that sorta solidifies my thought that he's a good idea man but a very so-so developer, It wouldn't have been hard to add a fail safe, a quick travel back to the overworld, or make the story trigger able to trigger more than that ONE time that you accidentally walked around it as long as some flag value (hasDoneThisTrigger) wasn't set.
I'm not defending him, I'm sick of failed promises, especially on his front, but I think he's too ambitious. He wants to implement so many ideas into his games, and in the attempt to do so, sometimes the game itself falls short because the features that are already there, or half-way there, don't get the work they need because he's busy trying to put in all this other stuff. I think he needs to make 0 promises on his games until there's a working prototype either in the game or working in a standalone instance (Kinda like Tynan's prototype games).
That being said, I don't like Molyneaux referring to himself as an Indie developer. His reputation brings everyone down. It's like saying just because Steven Spielberg made a movie without a studio, it's an indie film. (Not that Molyneaux is the spielberg of gaming). He's been Making games since 1984, is constantly in gaming Media, and just about every gamer knows his name. I guess by definition, not working under a publisher, he IS an indie developer but his own fame makes it feel unfair to call him that.
Anyway, what is everyone else's thoughts on him? I'm interested in your guys' opinions. Try to keep the thread civil please, I've seen other threads about him blow up into flame wars (not on this forum but elsewhere).
I don't think he straight up lies about the games, I feel like he has all these really good ideas that he REALLY wants to put into whatever game it is and then fails at the technical aspect. I feel like he's a good idea man but a so-so developer, by so-so I mean he can make a working game. As for the failed promises, you can see the effort to try and implement them in some of his games, the Fable series for instance. There's a lot that wasn't implemented or only half-way but there is still a decent game at the core. When you strip away what you were told the game was going to be, and the bugs (Oh god the bugs, I had to restart Fable 3, 5 TIMES, because of progression breaking bugs like being stuck in an area that I couldn't leave because a story trigger broke, or because my internet was shut off so I couldn't log into xbox live) there's still a decent game there. Although I had to restart Fable 3 5 times, I did, and I finished it because I genuinely had fun playing. And speaking of the bugs, that sorta solidifies my thought that he's a good idea man but a very so-so developer, It wouldn't have been hard to add a fail safe, a quick travel back to the overworld, or make the story trigger able to trigger more than that ONE time that you accidentally walked around it as long as some flag value (hasDoneThisTrigger) wasn't set.
I'm not defending him, I'm sick of failed promises, especially on his front, but I think he's too ambitious. He wants to implement so many ideas into his games, and in the attempt to do so, sometimes the game itself falls short because the features that are already there, or half-way there, don't get the work they need because he's busy trying to put in all this other stuff. I think he needs to make 0 promises on his games until there's a working prototype either in the game or working in a standalone instance (Kinda like Tynan's prototype games).
That being said, I don't like Molyneaux referring to himself as an Indie developer. His reputation brings everyone down. It's like saying just because Steven Spielberg made a movie without a studio, it's an indie film. (Not that Molyneaux is the spielberg of gaming). He's been Making games since 1984, is constantly in gaming Media, and just about every gamer knows his name. I guess by definition, not working under a publisher, he IS an indie developer but his own fame makes it feel unfair to call him that.
Anyway, what is everyone else's thoughts on him? I'm interested in your guys' opinions. Try to keep the thread civil please, I've seen other threads about him blow up into flame wars (not on this forum but elsewhere).