HERE'S THE NEW IDEA LIST!
1: Training animals to be pack/caravan animals.
Though not every animal would be able to be trained this way, I think that needing to actively train your animals for them to be able to carry weight on a caravan would add yet more depth to animal training in the game. Ideally, this ability would be trained AFTER the "Haul" ability for any given animal, so for some animals it would be easier for them to be pack animals since they don't have a "Haul" ability anyway. You'd just go straight from some earlier skill, to the "Caravan" training skill.
For instance, if I tamed a muffalo, I wouldn't be able to immediately use it as a pack animal like I currently can. There would need to be prep work, just like there's prep work to ensure an elephant can defend its owner or haul goods around the map. BUT, training a muffalo to be a caravan animal would likely be much easier than training an elephant to be a pack animal, since it has less prerequisite training requirements.
2: Pawns/animals that are picked up and carried by another pawn should show up in that pawn's "gear" tab.
I've noticed that I occasionally want to see what the stats of a certain creature or human are while they're being rescued, but there's literally no way to do that. With the fact that they're being carried by another pawn of some sort, it would make sense that they'd show up in the "gear" tab just like if a pawn is passively carrying a lance of some kind. This would allow a player to check a rescued pawn's stats while they're being carried.
1: Training animals to be pack/caravan animals.
Though not every animal would be able to be trained this way, I think that needing to actively train your animals for them to be able to carry weight on a caravan would add yet more depth to animal training in the game. Ideally, this ability would be trained AFTER the "Haul" ability for any given animal, so for some animals it would be easier for them to be pack animals since they don't have a "Haul" ability anyway. You'd just go straight from some earlier skill, to the "Caravan" training skill.
For instance, if I tamed a muffalo, I wouldn't be able to immediately use it as a pack animal like I currently can. There would need to be prep work, just like there's prep work to ensure an elephant can defend its owner or haul goods around the map. BUT, training a muffalo to be a caravan animal would likely be much easier than training an elephant to be a pack animal, since it has less prerequisite training requirements.
2: Pawns/animals that are picked up and carried by another pawn should show up in that pawn's "gear" tab.
I've noticed that I occasionally want to see what the stats of a certain creature or human are while they're being rescued, but there's literally no way to do that. With the fact that they're being carried by another pawn of some sort, it would make sense that they'd show up in the "gear" tab just like if a pawn is passively carrying a lance of some kind. This would allow a player to check a rescued pawn's stats while they're being carried.