I just came to ask if you were considering any new mods for the pack ?
But I guess you're busy playing dota :\
But I guess you're busy playing dota :\
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Quote from: Listy on December 11, 2014, 04:57:55 AM
Spot the guy who didn't realise that if you open one, they all open. First thing I do is go poking around and see the "open" Option... sure lets have some of that.
http://i.imgur.com/dbDeLQl.jpg
Save me piggy!
Yeah, that colony was forked, about 5 minutes in, possibly a new personnel best.
Do Cryo sleep pods ever disgorge friendlies?

Quote from: marvinkosh on December 11, 2014, 02:28:59 PM
@Fifty Foot Ant - Prison meals are the same priority as simple or fine meals. The thing is, your colonists should technically never eat them if you're only delivering those meals to stockpiles in prison cells (at the same time, if you have some kicking around, they're still good to eat). Also, yes, it's safe to use with a running save.
@thefinn Alpha 8 was only just released yesterday. Still, I do plan to update because of the meal priority thing. Not sure what you mean about nutrient paste though. The latest version for A7 ranks nutrient paste alongside simple meals in terms of meal quality - this means that so long as the nutrient paste dispenser isn't reserved by too many colonists, they should choose nutrient paste over survival meals. I had to drop the 'NutrientPasteIsOK' from the filename because it was getting unwieldy, but that's still a feature.
Quote from: EdB on December 13, 2014, 02:30:49 AM
A quick update: unfortunately, it was sort of bad timing with the alpha 8 release for me. I didn't have time to look at it at all until tonight. I took a first pass on upgrading the mod just to figure out how much effort it's going to take. It's actually a little worse than I expected, but I still plan on getting a new release out sometime this weekend. Along with alpha 8 compatibility, the new release will also include a couple of small new features that I've been sitting on for a couple of weeks.
I appreciate the patience. I also have trouble playing the game without the mod, so believe me when I say that I have plenty of motivation to finish updating it!
Quote from: Hannibal25 on December 11, 2014, 01:56:38 AMQuote from: Haplo on December 10, 2014, 11:39:07 AM
For the traders: You don't need a Com console, but you need a trade beacon to mark the tradable resources..
Thank you it works!
Any idea for my issue with the oil extraction?
How does work the oil extraction? I cannot place the extractor on the oil field, it says that the place is already occupied
Quote from: marvinkosh on December 12, 2014, 10:16:21 PM
I'm testing out an Alpha 8 version of this mod. A few of the annoying incidents are no longer as annoying (can be worked around) or as frequent as they were in Alpha 7, which is nice.
Just to let you know, that's all.

Quote from: ProBro on December 12, 2014, 05:53:30 PM
Also +1 for Tynan just making this the default interface!