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Messages - willywonkasrevenge

#16
Are you sure the meal was prepared by your skilled cook? I've had this happen when my pawns finally got around to eating year-old Stouffers dinners in the back of the freezer that had been originally prepared when they had low cooking skill or bought off of traders early game when food was scarce.
#17
A little background to make this easier to explain.

My current colony are degenerate flake manufacturers. When interfacing with a trader, I sometimes have more flake than he can afford to buy. If I click the double arrow, it moves all of my flake to his column, but then I'm giving a lot away for free. So I wind up having to do rough math to estimate how much to sell, then typing it in the quantity box, then manually using the arrows to increment the quantity one-by-one until I'm selling him as much as he can afford.

Long story short, I'd love to see a button that would only move as much product into the trade quantity as the other party can afford to buy.
#18
Mods / Re: Reclaim Apparel
March 09, 2021, 11:57:38 AM
Would it be easier to add a filter to the smelter Bills that's based on item quality? That way your dudes would auto-smelt any Awful quality items and regain some materials.
#19
Ideas / Re: Low rest should reduce consciousness
March 09, 2021, 11:50:13 AM
Does sleep deprivation result in reduced movement? Or maybe the reduced consciousness you propose would reduce movement speed?

It just seems like if your idea were implemented (and I like your idea), then it seems logical that a movement speed penalty would also make sense.
#20
Ideas / Re: Different materials for Vents
March 09, 2021, 11:48:04 AM
I really like this idea. It seems like eventually most buildables should be able to be manufactured from a variety of materials. Vents, air conditioners, heaters, even a lot of the power generation items like waterwheels. I assume this wouldn't be difficult to code and would add a little extra level of customization to the camp.

"Behold my solid gold air conditioner!"  8)

"Oooohhh... fancy!"  :o
#21
Ideas / Re: Animal spaying/neutering
March 09, 2021, 11:43:32 AM
I second this request. Seems like it would be easy to implement in vanilla and would add to realism and immersion. If you don't want to spay/neuter, then don't choose it from the "Operations" menu.