Hey Guys,
First time posting, intimidated by how to follow the rules and not upset anyone so I hope I have achieved that.
I have a lot of mods loaded, didn't count, using the mod manager to make sure all are fine I have 1 red error and I can't figure out how to fix it, I am actively removing mods to make the game work better and have worked on my mod list for about 2 whole days (no exaggeration) wouldn't mind sharing the load order mod list but I don't know how to, any way to the topic at hand.
My error is:
[Kingdoms][ERR] Failed to apply Harmony patches for babies.and.children.atfix_copy. Exception was: System.TypeLoadException: Could not load type RimWorldChildren.ChildrenUtility, RimWorldChildren, Version=1.0.7503.35741, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <567df3e0919241ba98db88bec4c6696f>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00036] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00000] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <20181e2d55204880a56a9120ef04a53d>:0
at HugsLib.ModBase.ApplyHarmonyPatches () [0x0009a] in <e4b32d84f714481f906e5eea5e560e3b>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.ModBase:ApplyHarmonyPatches()
HugsLib.HugsLibController:HugsLib.HugsLibController.EnumerateChildMods_Patch1(HugsLibController, Boolean)
HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
also, in-game some colonists are invisible (mainly younger)
If you guys can help and in all honesty bare with me (super beginner) I'd really appreciate it, if this topic gets lost in the deep end of the web oh well

All the best guys
First time posting, intimidated by how to follow the rules and not upset anyone so I hope I have achieved that.
I have a lot of mods loaded, didn't count, using the mod manager to make sure all are fine I have 1 red error and I can't figure out how to fix it, I am actively removing mods to make the game work better and have worked on my mod list for about 2 whole days (no exaggeration) wouldn't mind sharing the load order mod list but I don't know how to, any way to the topic at hand.
My error is:
[Kingdoms][ERR] Failed to apply Harmony patches for babies.and.children.atfix_copy. Exception was: System.TypeLoadException: Could not load type RimWorldChildren.ChildrenUtility, RimWorldChildren, Version=1.0.7503.35741, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <567df3e0919241ba98db88bec4c6696f>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.GetCustomAttributes (System.Boolean inherit) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) [0x00000] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type) [0x00036] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.Harmony.CreateClassProcessor (System.Type type) [0x00000] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00000] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <20181e2d55204880a56a9120ef04a53d>:0
at HugsLib.ModBase.ApplyHarmonyPatches () [0x0009a] in <e4b32d84f714481f906e5eea5e560e3b>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.ModBase:ApplyHarmonyPatches()
HugsLib.HugsLibController:HugsLib.HugsLibController.EnumerateChildMods_Patch1(HugsLibController, Boolean)
HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
also, in-game some colonists are invisible (mainly younger)
If you guys can help and in all honesty bare with me (super beginner) I'd really appreciate it, if this topic gets lost in the deep end of the web oh well

All the best guys