Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - IceThorn

#1
Ideas / Re: Private property in RimWorld
June 23, 2021, 04:40:22 AM
Fun fact: you keep hearing all the time that communism doesn't work and Rimworld proves that the opposite since it works great, lol.
...and they still have some properties, like beds or spots or things.
#2
Ideas / Re: Your Cheapest Ideas
June 23, 2021, 04:36:27 AM
triggers, pressure plates, sensors and wirings. Setting sensor to turn on/off lights and heating/cooling when people not in room is kinda useful.
#3
Quote from: Bolgfred on August 10, 2017, 07:02:39 AM
Dear Colonists,

I have a topic that I am thinking about an want to hear others opinions about. In that way I start with a long an boring:

INTRODUCTION
I just watched my girlfriend playin rimworld. She had a lot of heat waves so she added a cooling system for her bedrooms. It looked like this:

W = wall
C = cooler
V = vent
D = door
. = floor

WWDWWWDWWWWDWWWDWWWWDWWWDWWW
C   . . .  W  . . .  W  . . .  W  . . .  W  . . .  W  . . .  W
C   . . .  V   . . .  V   . . .  V   . . .  V   . . .  V   . . .  V
C   . . .  W  . . .  W  . . .  W  . . .  W  . . .  W  . . .  W
WWWWWWWWWWWWWWWWWWWWWWWWWWW

As you see, this is a very bad painting, nobody understands. The point is, instead of cooling every room, or building a cental cooling system, she cooled one room, which transfered temperature  6 or 7 rooms in a row.
I told her, this is a bad design as it is cooling one after another with reduced effect... bla bla.
Her answer was, 'shut up, it works'. And she is right. Followed by this here comes the real

ISSUE
I think temperature control is way too easy. This I consider following the following points:

1. Energy costs
A cooler needs energy like about 3 lights. You need about 1-2 coolers for a medium fridge in a tempereate biome (~25°C), target for -3°C). This means 6 light builds are 1 freezer. If it's about for me this is much too less to be realistic. Consumption should be 2-5 times higher, for making a fridge or a perfectly conditioned room a more valuable thing.

2. stored heat/coolness
When I start a freezer, its kind of like BAM! and its below zero degree. Ingame it needs only 1-2 hours to change temperatures of a room.
Similar thing with heating a room. When there is a cold wave and temperature drop to -15°C, in a 6x7 room you only need to build 3-4 campfires, and temperatures immedeatly rise to 25°C.
I think temperature changes should also be slowed by 2-5 times of the current duration. Plus, every furniture should slow this even more, as furniture can save temperature for while, changing slower than air itself.

3. Insulation
I don't like the fact that simple walls basicly give a good insulation itself. Even if youre playing in extreme heat or cold, it is actually not nececarry to keep an eye on building double layered walls or reduce doors facing outside.
I havent tested it by numbers but I think the difference between single and double layered walls are about -30-50% percent. I'd wish to see single wall much less insulated, while double layer give about 300% effect of a single wall. This would make it more effective to put a single cooler on a fridge, while using 2-3 layered walls.
Similar things on doors. A closed door should be a big insulation problem, while a door instandly halves the temperature difference when opened. This would make air locks mandatory in critical areas.

4. Progression
There is none, or at least its binary: If youre a tribal, you are pissed about passive cooling, just waiting for coolers to be researched. If you're not a tribal, you already have coolers, being able to control every temperature issues you will eventually have.

CONCLUSION
All-In-All what I am trying to say, is that I wish temperature control to be a challenge, or at least an element that rewards good design. By now it doesn't feel like that to me, as the tools we have are too powerful.

a central temperature system is not a bad idea but the structure, imho has to be different:

W = wall
C = cooler
X = vent
D = door
. = floor


WWDWWWDWWWWDWWWDWWWWDWWWDWWW
W   . . .  W  . . .  W  . . .  W  . . .  W  . . .  W  . . .  W
W   . . .  W  . . .  W  . . .  W  . . .  W  . . .  W  . . .  W
W   . . .  W  . . .  W  . . .  W  . . .  W  . . .  W  . . .  W
WWXWWWWXWWWWXWWWXWWWWXWWWXWWW
W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W
WWWCWCWWWWWWWWWWWWWWWCWCWWWW


I added 1 conditioner; they has to be set 2 inside cool, outside heat and 2 vice versa at the same temperature.
This means that if the temp is too low, the heating ones will turn on and the cooling ones will turn off, if the temp is too high, the cooling ones will turn on and the heating ones will turn off.
This keeps the same temperature in every room.
#4
General Discussion / Re: Introduce yourself!
June 23, 2021, 04:11:56 AM
Quote from: Tynan on September 16, 2013, 11:54:27 PM
It's good to have some idea of who you're talking to. So, if they wish, new members of the forum can post here to introduce themselves.

Say as much or as little as you like. But you could answer questions like:
-What introduced you to RimWorld? Or to this style of game in general?
-What's your favorite other game?
-Most embarrassing gaming-related story?
-What kind of breakfast cereal is the best?

And/or put up ridiculous pictures, as you see fit.

I shall start below!

Hi everyone :)
I'm just the average guy which loves micromanagement and strategy.
...and weapons xD (that's what mods are for BTW)

- introduced to rimworld by youtube (as i think the most of people); introduced to the streategy genre oh well this can go back to 90's (total annihilation, my first strategy game ever). Rimworld is kinda different since it's not a turn based nor a RTS and makes sense calling it a "story maker". It has a different feeling from normal strategy games and i totally love this.
- my fav other game... mh... actually i've none. I've been addicted (literally) to many games of many genres in the past; Quake 3 (one of the most addicting), MuOnline (same as above), Unreal Tournament, Total Annihilation, Space Clash - The Last Frontier, WoW, Diablo, Sacred, Trackmania, Minecraft (there has been a time around 1.2beta where my youtube mates called me "modwiki" due I literally memorized every mod recipe passively due playing). If i have to choose one game, maybe i'll choose Total Annihilation... Even if the most of the mod sites got dismissed (still crying for it but hey, time goes on, people stops playing).
- in Rimworld or in general? in Rimworld for sure the time where i tried to attack for the first time a pirate base and got 3 headshots insta-kills on 3 people i brought in... 1/billion chance... here it goes. We want to remember them strong as bears, agile as lynx and head-holed as cheese, sigh...
- why choose when you can try them all? :3