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Messages - Vytautas

#1
Ditto. Also first version to have "this". Magic Mouse works okay as with earlyer versions.

System Info: MacBook Air 13" (2013), OS 10.9.4
#2
In alpha 6 shields do not charge more than 100 points.

Also I do not know if anyone else mentioned, but shield is visible on screen only if the generator is visible. If generator becomes invisible (not visible on screen) whole shield disappears.
#3
Offtopic: I think there should be some buildable hatch for a ship to fly out of if it's built in a building (enclosed structure) or in a mountain.
#4
/.../ if the battery energy storage is "0"

How to induce the performance of a bug:
(1) turn of solar plants/steam generators ("V" key toggle);
(2) wait till energy stored in battery energy reaches "0";
(3) turn on all power sources on.

You'll notice that eneregy generated is "0", and all the power producing buildings will have this bolt above them as if they did not "get" enough energy.

This can be solved by saving/loading the game.

I can also add a movie showing it, but it is quite big. 144,9 MB.

(Maybe it's important that I use colonist creation mod and Jaxxa Shields mod).
#5
General Discussion / Re: Seeking Alpha 6 testers
August 09, 2014, 04:07:02 AM
Yeah okay. I get it. You're right.
#6
General Discussion / Re: Seeking Alpha 6 testers
August 09, 2014, 03:38:42 AM
My second post. Player, from alpha v2 though.

How does one ruin the game? What I as a tester have to do is to check out whats new in a pre-build and report what is not working properly i.e. if something is. How does aforementioned actions ruin the game? Even if you are silent after getting in in pre-build testing, there is no way to ruin anything. If one gives wrong data, he will just be ignored. And that's the worst that could happen.
#7
General Discussion / Re: Seeking Alpha 6 testers
August 09, 2014, 02:06:04 AM
Me too! (email is same as registered)