Might have narrowed it down to Children, school and learning mod because if the 2 pawns are not each other fiance they can sleep together in one double bed, but if they are engaged then I get that error. Is there some kind of fix to this because I would like to keep the mod for making babies.
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#2
Mod bugs / Couples not sleeping in double bed bug
July 22, 2021, 07:58:30 AM
Whenever I try to make pawns sleep together in a double bed or double spot one of them will go to the bet and sleep while the other one will just stand still or go do other tasks. (Game version 1.2 and the game is modded) The error that I get is:
TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=LayDown (Job_729175) A=Thing_BedrollDouble244846
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob_NewTemp(Job, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryTakeOrderedJob_Patch2(Pawn_JobTracker, Job, JobTag)
CM_Go_To_Sleep.<>c__DisplayClass0_1:<Postfix>b__0()
AchtungMod.MultiAction:<GetAction>b__8_0()
AchtungMod.<>c:<GetOption>b__16_20(MultiAction)
AchtungMod.Tools:Do(IEnumerable`1, Action`1)
AchtungMod.<>c__DisplayClass16_0:<GetOption>b__13()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:Verse.FloatMenuOption.DoGUI_Patch1(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=LayDown (Job_729175) A=Thing_BedrollDouble244846
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob_NewTemp(Job, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryTakeOrderedJob_Patch2(Pawn_JobTracker, Job, JobTag)
CM_Go_To_Sleep.<>c__DisplayClass0_1:<Postfix>b__0()
AchtungMod.MultiAction:<GetAction>b__8_0()
AchtungMod.<>c:<GetOption>b__16_20(MultiAction)
AchtungMod.Tools:Do(IEnumerable`1, Action`1)
AchtungMod.<>c__DisplayClass16_0:<GetOption>b__13()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:Verse.FloatMenuOption.DoGUI_Patch1(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
#3
Bugs / Re: Pawns get stuck on standing while trying to self tend or tend others.
July 21, 2021, 04:23:36 PM
Never mind me. Seems like the Smart Medicine mod is not so smart after all. (had to disable it)
#4
Bugs / Pawns get stuck on standing while trying to self tend or tend others.
July 21, 2021, 04:11:21 PM
While forcing a pawn to self tend using herbal medicine it gets stuck in standing mode while being on top of herbal medicine. They do tend if set to not use any medicine. (Game version 1.2)
JobDriver threw exception in initAction for pawn Sage driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_533057) A=Thing_BlueMagmaRace1280) System.NullReferenceException: Object reference not set to an instance of an object at Verse.AI.Toils_Haul+<>c__DisplayClass3_0.<CheckForGetOpportunityDuplicate>b__0 () [0x00044] in <7927e938de4c4089b4add4215e58d5b1>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0 Verse.Log:Verse.Log.Warning_Patch1(String, Boolean) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:TryEnterNextPathCell() Verse.AI.Pawn_PathFollower:PatherTick() Verse.Pawn:Verse.Pawn.Tick_Patch5(Pawn) Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch1(TickManager) Verse.Game:Verse.Game.UpdatePlay_Patch2(Game) Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
JobDriver threw exception in initAction for pawn Sage driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_533057) A=Thing_BlueMagmaRace1280) System.NullReferenceException: Object reference not set to an instance of an object at Verse.AI.Toils_Haul+<>c__DisplayClass3_0.<CheckForGetOpportunityDuplicate>b__0 () [0x00044] in <7927e938de4c4089b4add4215e58d5b1>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0 Verse.Log:Verse.Log.Warning_Patch1(String, Boolean) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:TryEnterNextPathCell() Verse.AI.Pawn_PathFollower:PatherTick() Verse.Pawn:Verse.Pawn.Tick_Patch5(Pawn) Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch1(TickManager) Verse.Game:Verse.Game.UpdatePlay_Patch2(Game) Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
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