Whenever I try to make pawns sleep together in a double bed or double spot one of them will go to the bet and sleep while the other one will just stand still or go do other tasks. (Game version 1.2 and the game is modded) The error that I get is:
TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=LayDown (Job_729175) A=Thing_BedrollDouble244846
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob_NewTemp(Job, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryTakeOrderedJob_Patch2(Pawn_JobTracker, Job, JobTag)
CM_Go_To_Sleep.<>c__DisplayClass0_1:<Postfix>b__0()
AchtungMod.MultiAction:<GetAction>b__8_0()
AchtungMod.<>c:<GetOption>b__16_20(MultiAction)
AchtungMod.Tools:Do(IEnumerable`1, Action`1)
AchtungMod.<>c__DisplayClass16_0:<GetOption>b__13()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:Verse.FloatMenuOption.DoGUI_Patch1(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=LayDown (Job_729175) A=Thing_BedrollDouble244846
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob_NewTemp(Job, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryTakeOrderedJob_Patch2(Pawn_JobTracker, Job, JobTag)
CM_Go_To_Sleep.<>c__DisplayClass0_1:<Postfix>b__0()
AchtungMod.MultiAction:<GetAction>b__8_0()
AchtungMod.<>c:<GetOption>b__16_20(MultiAction)
AchtungMod.Tools:Do(IEnumerable`1, Action`1)
AchtungMod.<>c__DisplayClass16_0:<GetOption>b__13()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:Verse.FloatMenuOption.DoGUI_Patch1(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)