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Topics - NamelessSage

#1
Mod bugs / Couples not sleeping in double bed bug
July 22, 2021, 07:58:30 AM
Whenever I try to make pawns sleep together in a double bed or double spot one of them will go to the bet and sleep while the other one will just stand still or go do other tasks. (Game version 1.2 and the game is modded) The error that I get is:

TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. job=LayDown (Job_729175) A=Thing_BedrollDouble244846
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob_NewTemp(Job, Nullable`1, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryTakeOrderedJob_Patch2(Pawn_JobTracker, Job, JobTag)
CM_Go_To_Sleep.<>c__DisplayClass0_1:<Postfix>b__0()
AchtungMod.MultiAction:<GetAction>b__8_0()
AchtungMod.<>c:<GetOption>b__16_20(MultiAction)
AchtungMod.Tools:Do(IEnumerable`1, Action`1)
AchtungMod.<>c__DisplayClass16_0:<GetOption>b__13()
Verse.FloatMenuOption:Chosen(Boolean, FloatMenu)
Verse.FloatMenuOption:Verse.FloatMenuOption.DoGUI_Patch1(FloatMenuOption, Rect, Boolean, FloatMenu)
Verse.FloatMenu:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
#2
While forcing a pawn to self tend using herbal medicine it gets stuck in standing mode while being on top of herbal medicine. They do tend if set to not use any medicine. (Game version 1.2)

JobDriver threw exception in initAction for pawn Sage driver=JobDriver_TendPatient (toilIndex=3) driver.job=(TendPatient (Job_533057) A=Thing_BlueMagmaRace1280) System.NullReferenceException: Object reference not set to an instance of an object   at Verse.AI.Toils_Haul+<>c__DisplayClass3_0.<CheckForGetOpportunityDuplicate>b__0 () [0x00044] in <7927e938de4c4089b4add4215e58d5b1>:0    at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0  Verse.Log:Verse.Log.Warning_Patch1(String, Boolean) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:Verse.AI.JobDriver.ReadyForNextToil_Patch1(JobDriver) Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:TryEnterNextPathCell() Verse.AI.Pawn_PathFollower:PatherTick() Verse.Pawn:Verse.Pawn.Tick_Patch5(Pawn) Verse.TickList:Tick() Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch1(TickManager) Verse.Game:Verse.Game.UpdatePlay_Patch2(Game) Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)