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Topics - SCdeluxe

#1
Regarding the quirk loving insect meat, could you make it possible to make insect farms/breading grounds or something?

Like for example tempering, with the insect hives so they produce harvestable scarabs, defensive warriors, haulers or produce glow pods & jelly?

My second idea would be implementing a teaching system. Like having a mentorship program, trainingrooms, library's, etc.

My third idea would be adding more security settings/measurements/systems.
* Like a guard room with security consoles:
> early warning system for attacks/insects/disasters
> allows set to high alert button, which causes colonists to take up arms & follow preset duties
> creation of a better firecontrol system than the foampoppers

And finally, here are some small improvements:
* Add a button to set selected items to be designated priority. Instead of having to select a colonist and then have him/her prioritize items individually.
* make things like advanced research bench moveable/reistalled
* Improve Caravan managent:
  > Allow caravans to be edited while they are still forming. Like being able to remove/add items/colonists after the initial loadout was selected.
  > Allow the saving of Caravan presets for loadouts.
  > perhaps add some more camping options, like setting up a  tradepost or somthing.
* add storage tanks for liquids, rice, grains etc.
* Add some more floor varieties.
* allow the choosing of what form sculptures will take, with an option of random appearance.
* Allow linking/dividing up rooms. A.i. allowing to link adjacent rooms, so one person can have a room with an private prayer room, study or something like that.
* Add some sanitary facilities to the game

Thanks for the hard work.