Quote from: zgrssd on August 03, 2021, 02:32:26 PM
I run out of worktime for plantworkers long before I run out of plantable space on any halfway decent map.
So if I can turn a lot of grass that needs no pawn time to plant or harvest into food? All with minimal work for slaughtering or milking? That is already a good deal.
The increased meat amount is merely the icing on the cake.
You don't want to use most of the map, only the center of the map. Stay away from the map edges whenever possible.
The old idea was to have animals wander into less secure (map edge) areas and then have them immediately be able to go inside in case of danger. Now we cannot simply rezone our animals but instead have to actually go through a laborious process of moving them between pens, one which puts our pawns in mortal danger.
In any case, I feel to further clarify how my previous herding idea would work. Say I have a herd of 10 horses, horses are set up so that a horse herd contains 1 dominant male and 4 dominant female. The key thing here is that a horse herd is also set up to have a 20% herd move threshold, meaning that if you can move 2 of those horses towards a new pen, the other 8 will automatically follow behind but if you move 1 of them it does not. This is quite separate from the mechanic about dominance, the subordinate horses will follow the closest dominant horse so you can sometimes get extra horses by moving a dominant one, allowing you to complete the move with less labour.
You can move the herd by simply moving 2 subordinate horses, but if you grab one of the dominant horses you would run the change of getting extra subordinate horses tagging along, allowing you to complete the move with half the work.