Does anyone see any mistakes here? I cant seem to get it to appear in game
ThingDef ParentName="BaseWeaponNeolithic">
<defName>Bow_Ginga</defName>
<label>ginga pachinko</label>
<description>A simple short slingshot.</description>
<graphicData>
<texPath>Things/Item/Equipment/WeaponRanged/GingaPachinko</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<WoodLog>30</WoodLog>
</costList>
<uiIconScale>1.5</uiIconScale>
<statBases>
<WorkToMake>2400</WorkToMake>
<Mass>0.8</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.25</AccuracyLong>
<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>NeolithicRangedBasic</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
<li>RangedLight</li>
</weaponClasses>
<recipeMaker>
<recipeUsers>
<li>CraftingSpot</li>
</recipeUsers>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Arrow_Short</defaultProjectile>
<warmupTime>1.35</warmupTime>
<range>22.9</range>
</li>
</verbs>
<tools>
<li>
<label>limb</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>Pellet_Ginga</defName>
<label>slingshot pellet</label>
<graphicData>
<texPath>Things/Projectile/Pellet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Blunt</damageDef>
<damageAmountBase>11</damageAmountBase>
<speed>44</speed>
</projectile>
ThingDef ParentName="BaseWeaponNeolithic">
<defName>Bow_Ginga</defName>
<label>ginga pachinko</label>
<description>A simple short slingshot.</description>
<graphicData>
<texPath>Things/Item/Equipment/WeaponRanged/GingaPachinko</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<WoodLog>30</WoodLog>
</costList>
<uiIconScale>1.5</uiIconScale>
<statBases>
<WorkToMake>2400</WorkToMake>
<Mass>0.8</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.25</AccuracyLong>
<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>NeolithicRangedBasic</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
<li>RangedLight</li>
</weaponClasses>
<recipeMaker>
<recipeUsers>
<li>CraftingSpot</li>
</recipeUsers>
<skillRequirements>
<Crafting>2</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Arrow_Short</defaultProjectile>
<warmupTime>1.35</warmupTime>
<range>22.9</range>
</li>
</verbs>
<tools>
<li>
<label>limb</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>Pellet_Ginga</defName>
<label>slingshot pellet</label>
<graphicData>
<texPath>Things/Projectile/Pellet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Blunt</damageDef>
<damageAmountBase>11</damageAmountBase>
<speed>44</speed>
</projectile>