Still an issue, logs show no major errors
i7, 16gb ram, gtx 1080, win10
under 20 mods, mostly QOL
debug log message spamming:
--- Main thread ---
0.0106ms (self: 0.0100 ms) ExecuteToExecuteWhenFinished()
- 0.0006ms (self: 0.0006 ms) Verse.Sound.Sustainer -> Void <.ctor>b__15_0()
Hotspot analysis
----------------------------------------
1x ExecuteToExecuteWhenFinished() -> 0.0100 ms (total (w/children): 0.0106 ms)
1x Verse.Sound.Sustainer -> Void <.ctor>b__15_0() -> 0.0006 ms (total (w/children): 0.0006 ms)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.ThreadLocalDeepProfiler:Output (Verse.ThreadLocalDeepProfiler/Watcher)
Verse.ThreadLocalDeepProfiler:End ()
Verse.DeepProfiler:End ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:ExecuteWhenFinished (System.Action)
Verse.Sound.Sustainer:.ctor (Verse.SoundDef,Verse.Sound.SoundInfo)
Verse.Sound.SoundStarter:TrySpawnSustainer (Verse.SoundDef,Verse.Sound.SoundInfo)
RimWorld.CompTerrainPumpDry:CompTickRare ()
Verse.ThingWithComps:TickRare ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
i7, 16gb ram, gtx 1080, win10
under 20 mods, mostly QOL
debug log message spamming:
--- Main thread ---
0.0106ms (self: 0.0100 ms) ExecuteToExecuteWhenFinished()
- 0.0006ms (self: 0.0006 ms) Verse.Sound.Sustainer -> Void <.ctor>b__15_0()
Hotspot analysis
----------------------------------------
1x ExecuteToExecuteWhenFinished() -> 0.0100 ms (total (w/children): 0.0106 ms)
1x Verse.Sound.Sustainer -> Void <.ctor>b__15_0() -> 0.0006 ms (total (w/children): 0.0006 ms)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.ThreadLocalDeepProfiler:Output (Verse.ThreadLocalDeepProfiler/Watcher)
Verse.ThreadLocalDeepProfiler:End ()
Verse.DeepProfiler:End ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:ExecuteWhenFinished (System.Action)
Verse.Sound.Sustainer:.ctor (Verse.SoundDef,Verse.Sound.SoundInfo)
Verse.Sound.SoundStarter:TrySpawnSustainer (Verse.SoundDef,Verse.Sound.SoundInfo)
RimWorld.CompTerrainPumpDry:CompTickRare ()
Verse.ThingWithComps:TickRare ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()