Update:
Kind of looking like a scoping issue (Maybe), since I wasn't referring to values in the base class that I'm modifying, but my own. (That's fixed)
It was "XP" or "Level", as shown in the original mod, but now I'm referencing the base class to change those values (i.e. base.XP and base.Level)
Also, it appears that the base class is using this method, which I'm only just now becoming familiar with:
PostExposeData()
to "scribe" the values which I'm trying to modify. So, I suppose my goal is to scribe my own values, rather than the mod author's in certain situations. I've been at this for a few days, so if anyone knows anything, you definitely know more than me, and any help that can save me some research time would be much appreciated.
Kind of looking like a scoping issue (Maybe), since I wasn't referring to values in the base class that I'm modifying, but my own. (That's fixed)
It was "XP" or "Level", as shown in the original mod, but now I'm referencing the base class to change those values (i.e. base.XP and base.Level)
Also, it appears that the base class is using this method, which I'm only just now becoming familiar with:
PostExposeData()
to "scribe" the values which I'm trying to modify. So, I suppose my goal is to scribe my own values, rather than the mod author's in certain situations. I've been at this for a few days, so if anyone knows anything, you definitely know more than me, and any help that can save me some research time would be much appreciated.