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Topics - Matt Rethyu

#1
Mods / [Mod Request] Remote flicking
August 05, 2015, 09:12:57 AM
Long, long time ago, in alpha 9 or so, whenever we wanted to turn lights off during power shortage or turn turret on when raiders attacked we could do it instantly (plus the time it took them to power on, but very nearly). It wasn't very realistic, I agree, but I liked it. Now we have to tell colonists to flick them on and off, which takes much more time. For that reason switches were sent onto us by Tynan, which helped a bit. However, even now it's hard to create a setup which would enable us to turn things on and off without colonists "running" around. (Lazy buggers, trotting in the face of doom.)

Therefore I invented something which would make it all easier, and not unrealistic. Remote control.

Yeah, I know.

Basically, I'd like to have a research project, after which I'd be able to build a console unit. After this was build every colonist which had "flicking" job would go to the console if it's closer to him than the actual thing he has to switch, and if there are multiple things to flick he would go to the console and switch them all at the same time.
The console could be potentially useful for more things, but let's not be greedy, I'm already asking for a lot.
#2
Help / Powering machines, deconstructing things
August 05, 2015, 08:46:00 AM
I have few questions about modding the game.
First, when you flick something needing power on, it takes few more seconds to actually power up, and it seems that that time is more or less random. Is it possible to reduce it to zero or very nearly so, so it powers almost instantly when I turn it on?
Second question, when I deconstruct things it seems I get 75% of original resources needed to build it. Can I modify it to give me 100% of them?
It seems to me that both these things are hard-coded, so I understand that it could be hard and I almost certainly won't be able to do it myself.