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Messages - GC13

#151
I don't think it's necessarily a bad thing to have an end game available. It's certainly a bad idea to have something forcing you there, but depending on just how much entropy your colony is subject to it might be good for gameplay to have the option to bug out: grow as big as you can, then get out while the getting is good.

Even if colonies are fairly stable, it could be used in a similar way to Prison Architect's new prison sale feature: start a brand new colony with more resources and a particular amount (depending on the size of the ship you manage to launch) of your favorite colonists. Kind of a legitimate way to have a quicker, easier start.
#152
The video just finished processing.

I really like the game: it has tons of potential, and I love the idea to have different storytellers. So long as we get, like, a million more things to build I think I'm gonna be a happy player. ;D

Since I did take the combat at maximum speed in my first video, this second video is just for people wanting to see some action. I kept it at the slower speed, and while I don't do too much tactically, I definitely do get concerned about keeping cover and firing angles.

Without further ado: Combat in RimWorld
#153
General Discussion / Re: Steam
October 03, 2013, 11:51:06 PM
I'd hope that anything that works on Linux works just fine on SteamOS.

Not that it matters much to me, anyway. All I'm gonna use early SteamOS for is to stream. Since game support is such a high priority for SteamOS, I'm sure it will only get easier to run games on it as they develop it.