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Messages - nAKIR

#1
Outdated / Re: [A11] Darkness
April 17, 2016, 12:01:18 AM
I've been using this in A13 without any issues
#2
awesome mod!

Reference the Chemlab bill bug, I noticed the bills go all wonky (multiple instances of stim/gel pushing the medkit off the list) if I build the lab after I've researched the stims (or it may have been after I researched the med tank). in any case, I had a chemlab I built right after I unlocked it, it worked fine. I built a second lab after I unlocked the stims/gel and that one went haywire, though it didn't affect the first lab. As mentioned, restarting did seem to fix it though.