Ludeon Forums

Ludeon Forums

  • May 09, 2021, 09:50:50 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - JuliaEllie

Pages: [1] 2 3 ... 46
a gentle bump *boop* Looks like we have an A15 version now ^^

I'm a little lost as to where the download link is for A13? The thread says its for A13, but the download is for A12. Is the download that says A12 work with A13 then, and thats what you download?

Alright, the download that says A12 at the bottom of the OP post does work. =P

Changed the link description to read A13 in OP.

Outdated / Re: [A13] Soylent Green by JuliaEllie
« on: April 16, 2016, 12:35:20 PM »
I actually thought about making a bone carving industry but I couldnt get a hook into the butchering process to make it drop appropiate bones.


thanks! i love this mod. do you know if it works for the new "vein" type for components?

It was specifically written to include any rock which has the mineral rock tag to work with any other modded ore so it should work.

Hey guys,

sorry Im not very active anymore in the community. I dont see any point in updating my mods anymore since most of the functionality is already in the game. The soylent green feature is maintained by dismar. Have fun :)

Mods / Re: [MOD REQUEST] Breeding Colonists.. Why isnt this a thing?
« on: March 18, 2016, 11:22:43 AM »

Mods / Re: [Texture help] M&Co. Outpost supply ship
« on: March 18, 2016, 11:06:58 AM »
WOW.. I have been away for too long. This looks great and I cant wait to get my hands on this.

Due to popular demand *cough* I release this now. I made this back in August for playing around with the new animal features. Its ridiculously overpowered and not polished in any way as it comes directly from the private testers forums :D

I was looking at the animal defs and decided to go crazy. In germany there is a proverbial animal called "Die Eierlegende Wollmilchsau" - the egg laying wool milk pig. Now we have it here :D I hope I can amuse you a bit with this during the grim darkness of bug squishing. Sorry for off topicerino

Click me Im a MOD!!

Oh god, the Eierlegende Wollmilchsau (is there a name for that in English?) is such a great idea, is it available for download?

It was a private mod when A12 was still in testing just to play around with the new animal features in the dev forum and its ridiculously overpowered :D (also the first mod for A12 ever *cough cough*) I can make this public if you like it.

Just dont..

Merry Christmas everyone btw ^^

Here we go. This is the mod used by Blitz in his Lets Play. good luck and have fun.


First Episode

In case you have no clue what this is about: Blitz YouTube

PS Under absolutely no circumstances ever click this link:

.. I told you

Outdated / Re: [A12] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie
« on: November 23, 2015, 04:46:54 AM »
A12 Updaterino

Outdated / Re: [A12d] Canned Food (update of JuliaEllie's mod)
« on: November 06, 2015, 05:26:50 PM »
What are the benefits of canning food?

It wont spoil anymore also adds fluff.

Outdated / Re: [A12d] Canned Food (update of JuliaEllie's mod)
« on: November 06, 2015, 04:56:55 PM »
This is awesome :) I would recommend putting it in your dropbox so everyone can download it without logging in and add a screenshot to the thread :D. Thanks for maintaining my work <3

Mods / Re: Modders standard for definition naming
« on: August 19, 2015, 09:19:55 AM »
While having a standard is not a bad idea per se I still see a few problems coming up. HOW do we enforce the standard would be the first that comes into mind.

Pages: [1] 2 3 ... 46