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Messages - JuliaEllie

#151
General Discussion / Re: Really?
January 15, 2015, 01:03:09 AM
I even once had a "Industrial Lubricants - slave trader" :D
#152
Help / Re: Item limitations
January 15, 2015, 01:01:50 AM
1st of all yes this is totally possible
2nd by "entertainment magazines" you mean PC gaming magazines right? :D
#153
General Discussion / Re: Really?
January 15, 2015, 12:50:59 AM
Hilarious name :D Still I dont see the problem.
#154
This happens because of the broken crafting system which cant tell the difference between "stuff" and "ingredients" - sorry about that. You can change the recipe file to 20 if you like to fix this. I will upload a fix tomorrow
#155
Quote from: Epyk on January 14, 2015, 03:43:10 PM
Quote from: JuliaEllie on January 14, 2015, 03:39:37 PM
HEY we are on TV https://www.youtube.com/watch?v=Ud38cXuGT6k

Very cool! Huge thanks to all the modders as this mod pack is much more them than it is me.

That means you JuliaEllie.

Thanks but at some point making this whole mess compatible with each other is quite the same effort as making a mod.
#157
Mods / Re: Recipe = Produces random count of product?
January 14, 2015, 01:38:09 PM
There are a few ways to do this but the easiest way in my opinion and what I did in my early modding experience was to make a "helper thing". Basically only a ThingDef which had a Def a Label and a ThingClass to execute.

You can set this as a product in your RecipeDef and on SpawnSetup it gets destroyed immediately and OnDestroy it executes some code. In your case spawning a random number of Things.

If you need further help on this I can see if I still find my old code or could quickly make up a new example.
#159
Thanks everybody :) Hope you enjoy it.

If you want this in the base game youll have to bug Tynan :D
#160


Hey everyone,

this is my new mod made live on stream. It was a fcking mess to make this thanks to ZoneManager being weird

It makes the Trade Beacons add Trading Stockpiles automatically - no more setting Stockpiles YAY!!!!

DOWNLOAD ME!!! - Its free...
#161
Outdated / Re: [MOD] (Alpha8) Caveworld flora TEASER
January 13, 2015, 06:19:47 AM
wow those look great - cant wait to look at the code :)

Also dont eat the glowing mushrooms they might have funny side effects
#162
Quote from: chaotix14 on January 13, 2015, 02:36:23 AM
Quote from: Hayhorse on January 12, 2015, 08:21:17 PM
With this mod it seems to crash my game once enabled, any fixes? From what I can tell windows is loading it BEFORE the core folder in the mods folder no matter what. So I can change the load order to fix it, any known fixes?

Uhm, I believe there's a mod that manages the loading order floating around somewhere in the releases forum, but I can't remember the name. That mod might help, but you'll have to search for it, as I seem to be unable to recall in what thread exactly I saw it.

Imv sure you mean this :) hope it helps.
#163
Quote from: chaotix14 on January 11, 2015, 10:26:24 AM
[snip]

Also I made an additional recipe for medicine allowing me to refine the herbal medicine into proper medicine.(because I don't always have the power to spare for hydroponics, and with how much herbal meds you need it's still pretty balanced, cuz that's still kinda important to me) Took me a while to work properly... Mostly due to this being my first attempt at such a thing.

Oh thats prtetty cool :) I thought about doing this as well. When I find motivation to mod again Ill totally steal this idea :D
#164
Yes it would totaly be possible. The content of the casket is generated on map generation - no more RNG after that.
#165
Quote from: mrofa on January 09, 2015, 08:55:57 AM
I will remmber that next time im hacking alien anti-grav engine driver.. "its just many small methods, many small methods, many small methods.... why this green light started biping" :D
Anyways i like the idea very much

But beware - aliens might have another mindset than us and might despise simple and economic solutions as "uncultural" or "lack of creativity" or maybe even "lack of resources and poverty" and make everything extra spaghetti-ish and over complicated because they believe in oppulence