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Messages - JuliaEllie

#31
Quote from: Tynan on June 17, 2015, 03:12:19 PM
Quote from: JuliaEllie on June 17, 2015, 03:09:15 PM
UPDATERINO!!

<snip>

Last one for now, I promise!

But it was really needed. It's better this way. And it's not just changed, it's just that more stuff is now in it.

Yeah everything seems to be on one place now and gameObject size is now detatched from sprite size which can come pretty handy. Its good to se e things improving but its such a pain in the ass to update all the defs :D
#32
UPDATERINO!!

#34
UPDATERINO!!

#36
Mods / Re: JuliaEllies Mod List
June 17, 2015, 03:08:07 PM
Thank you. I love hugs :)

oh and I got something for you.

UPDATERINO!!

#37
Quote from: Prohunt on May 28, 2015, 07:14:26 AM
I kinda need help. I can't find answers to this anywhere on teh interwebz, and I really want some. I have got the drone core mod thing, (9e) but I don't know how to control people using it. How do I go about controlling them?

Sorry but this not how it is supposed to work. You dont take direct control of the drones but the skills of all drones are shared. To make drones you have to implant Drone Cores into unfortunate victims happy new members of the Hive which you will build at the Hive Mind building. But this feature is depreciated and was removed on A10 so actually I shouldnt be giving support for this anymore :D
#38
YAY its done! Nice work you did there. I would recommend uploading the mod to dropbox so everyone can download it even without a forum account.
#39
Quote from: Neocryptorian on May 12, 2015, 09:57:21 AM
What netframe versions you got installed and anyone else having this error?

And please pm me with versions and mods in use and the games log file when it crash, and i will take a look at it...

Dear regards
Neocryptorian

Oh right: Unity support .NET 3.5 and NOT the new 4.0 so you will have to change your solution settings to .NET 3.5
#40
Quote from: PurePandemonium on May 09, 2015, 10:45:49 PM
Just started playing with mods today, and I love this one! The strip miner is great, but I have one minor issue with it.

I found that I can't seem to resize the horizontal strips. The helptext says to use 8, 4 5 and 6 on the numpad to resize. 4 and 5 work great for moving the vertical lines about, and 8 correctly widens the horizontal lines, but 5 doesn't seem to do anything. (I tried the 2 key as well, since it might be logical. Alas, no such luck.) Any chance this could be fixed? Thanks!

Hmm it worked well when I tried it and there doesnt seem to be an error in the code. I will investigate this.
#41
Quote from: Nemesis688 on May 09, 2015, 02:03:03 PM
I don't know if it's been mentioned... but I was poking around in the mediflower xml and you have the nutrition set to 40. It seems you missed the decimal :-)  I suppose it doesn't matter much since it may only affect animals, buy man those are gonna be some happy animals since even meals only seem to max at 1.0! :-p

Oh yes. Thats a relic from Alpha 5 when nutrition was an integer between 0-100 instead of a float between 0-1. But as you already mentioned it shouldnt matter because its plant food and only suitable for animals AND the plants only grow in Hydroponics which usually are inside. Anyways - thank you for the heads up.
#42
Quote from: cuproPanda on May 09, 2015, 12:57:25 PM

Does the strip miner automatically vein mine any ores it comes across? That would be very useful :)

It would be pretty useful but also cheaty - so nope it doesnt do that :D
#43


strip miner update!!

Unfortunately the max width and height are limited by the Designator

thanks L.Max for the suggestion
#44
Quote from: Neocryptorian on May 08, 2015, 08:16:24 PM
Well was waiting for a clear sign to post this patch for JuliaEllie to Alpha10f, but here it comes if she don't says otherwise.

Download in attachment

Changes:
- Updated faction detection so it now only triggers on hostile factions that is not of your colony.
- Added so spiketraps now also triggers on animals.
- Bugfixed so spiketraps "really" don't trigger on friendly colonies.
- And yes it's been play tested stable. (if not any bugs crawled in when i wasn't looking...)

Hope you all like the results. ^^

Edit: Degrade able traps like tsungen did is really nice. Personly if im able to I might try doing it as a tier 1 traps, and electric ones as tier 2 research able ones.

Thanks for updating the mod and taking some work from my shoulders. If you like I can put this version in the original post and make the official A10 update for the mod
#45
SURPRISE MOTHERFUCKERS FRIENDS! New Update for the VeinMiner - NOW WITH MINING BRUSHES!! YAY!! I might make more shaped brushes if we want or need them.