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Messages - JuliaEllie

#556
Outdated / Re: [MOD] alpha 7 More prosthetic body parts
October 12, 2014, 11:32:19 PM
At least on the implant side it SHOULD work. The mod also overwrites trader deffs but theres no quick and easy workaround for this at the moment. Apothecarius injects the trader stuff via .dll so that shouldnt be a big issue unless you play with another mod which also overwrites the traders but thats none of my business :D
#557
Outdated / Re: [MOD] alpha 7 More prosthetic body parts
October 12, 2014, 11:22:55 PM
Races_Humanoid is the race definition technically its a ThingDef but I refer to it as RaceDef because it defines the race :D
#558
Quote from: breakfastbrew on October 12, 2014, 10:54:42 PM
Oh Julia...what will you think of next?

I have quite a few ideas in the pipe line ;)
#559
Outdated / Re: [MOD] alpha 7 More prosthetic body parts
October 12, 2014, 10:42:14 PM
I like this but your mod overwrites the human race def which is a huge compatibility issue. To circumvent this issue I kindly ask you to use Recipe Nurse. (Link is in my signature) The only thing you have to do is to remove the RaceDef from your mod and include the Recipe Nurse link into your forum post. If you need further assistance feel free to send me a pm.

You can change your original post by clicking "modify" in the top right hand corner of your post.
#560
Quote from: shadowstreaker on October 12, 2014, 05:45:26 PM
Add a willy statue

If you send me a picture of your willy I will see if its big enough to make a statue for it :D
#561


In the grim darkness of the future there is CHOCOLATE!!

Hello everybody,

my new mod adds CHOCOLATE! With Wonka Corp you can build your own chocolate factory and sell your chocolate to all traders.

Features:

sugar cane plants - harvest for sugar cane
cocoa plants - harvest for cocoa fruit
---
sugar cane - refine into sugar
cocoa fruit - refine into cocoa
---
chocolate - made from sugar and cocoa
chocolate crates - crated chocolate ready for shipping
---
Sweet Refinery - to refine raw sugar cane and cocoa fruit into their refined forms
Chocolatier - makes chocolate!
Packager - packs the chocolate into crates for shipping

This is another proof of concept mod and a very short preview on a mod idea about trading goods, their production and distribution. Also CHOCOLATE!!

DOWNLOAD
#562
Quote from: Smasher5523 on October 12, 2014, 04:28:50 PM
New problem, i am sacrificing the leaves i get from the bloody ivy, and i am not getting any pact strength, this supposed to happen?

How many Decorations do you have?
#563
Quote from: Smasher5523 on October 12, 2014, 03:03:57 PM
Quote from: JuliaEllie on October 12, 2014, 02:48:51 PM
Quote from: kentauros87 on October 12, 2014, 02:37:02 PM
Other noob question: exactly, how much decorations are needed for obtaining pact strength, and what about the ivy? it's needed a big plantation, or a large quantity of stocked ivy?

You only need one decoration in order to be able to obtain Pact Strength but you get more for every decoration you have. (1 decoration = 1/sacrifice, 2 decoration = 2/sacrifice, n decoration n/sacrifice) only living Blood Ivy on the fields counts so you need big plantations.
Ohh, so decorations increase pact strength? if so i'll be to 5000 in a few seconds :D

No they dont increase the Pact Strength but they increase the amount of Pact Strength you gain per sacrifice.
#564
Quote from: kentauros87 on October 12, 2014, 02:37:02 PM
Other noob question: exactly, how much decorations are needed for obtaining pact strength, and what about the ivy? it's needed a big plantation, or a large quantity of stocked ivy?

You only need one decoration in order to be able to obtain Pact Strength but you get more for every decoration you have. (1 decoration = 1/sacrifice, 2 decoration = 2/sacrifice, n decoration n/sacrifice) only living Blood Ivy on the fields counts so you need big plantations.
#565
Please refrain from poking the dead posts/mods. Let them rest in peace and dignity.
#566
Mods / Re: [REQUEST] Best savegame editor for Alpha7?
October 12, 2014, 08:55:35 AM
editor.exe
#567
Help / Re: Tynan may the modders have....
October 12, 2014, 07:51:41 AM
On my modding adventures through the core files I came accross mote definitions which were built from particle textures so it shouldnt be too big of a problem to make these. I can give it a shot as soon as Im done with my backlog of ideas.
#568
Quote from: MisterLock on October 12, 2014, 04:11:55 AM
So wait...Let me explain something.I am using kinda outdated mods but my mods include:
Extended Surgery
Your old Apothecarius Version
And more Bionic parts.

If let's say I wanted to update them,what mod do I need to delete and what do I need to make them compatible,I see all this talk about how to get the mod compatible but I personally am not getting it.

I would suggest to download the latest versions of Extended Surgery, More Bionics, Apothecarius and Recipe Nurse. Remove the injectDef folder from Extra Bionics (if there is any) and activate the mods in the order: Extended Surgery, More Bionics, Apothecarius and New Recipe Nurse.

If it doesnt work get rid of Extended Surgery and notify CrazehMeow about the compatibility issues.
#569
Quote from: Pandora135 on October 11, 2014, 10:20:54 PM
Quote from: JuliaEllie on October 11, 2014, 09:47:53 PM
Quote from: Pandora135 on October 11, 2014, 09:38:36 PM
Quote from: Pandora135 on October 11, 2014, 05:32:54 PM
Quote from: shadowstreaker on October 11, 2014, 05:27:51 PM
Once you have the replacement (Bionic eye or another natural eye) it should just be a operation (Health tab then Surgeries)



Thank you, I thought it would be.

I found a bionic eye, but I can't remove natural eyes.

Are you using Extended Surgery? Extended Surgery overwrites the Eye definitionin a harmful way and breaks compatibility. If you are using this mod you can either get rid of the mod or bug CrazehMeow to do a proper integration. Ill be happy to help him with it

No, just this  mod and More Bionic Parts. Am I missing something?  Also, I don't know what's happened as I haven't altered any mods or installed anything new but now I can't see the Life Support Operations again. I turned on dev mod and saw this, should I be worried?

*Update*
I turned off your mod, restarted and turn it on again. Now the life support operations are showing (strange) but still no "remove eye".

*Update 2*
A trader came with an eye ball so I bought it. Now the option comes to install natural eye but still no option to remove an eye from a colonist/ prisoner.

cannot reproduce your error. I have no clue what you are doing wrong at the moment. Im running a clean test build with the latest versions of Apothecarius, extra Bionics and New Recipe Nurse and the eye removal is there.
#570
Then there should be an option in the normal Operation Tab to remove the eyes.