Quote from: Jaxxa on January 05, 2015, 08:41:18 PMI found out how to create a wormhole without everyone becoming *missing.* Just build it in God mode, and it has all the tools without activating it. If it still doesn't work, put unlimited power on. That's what I did.Quote from: Iwillbenicetou on January 05, 2015, 08:13:05 PM
Also, I'm afraid to use the stargate in case my colonists are lost forever. Is it safe?
I have tried to make it as safe as possible, unfortunately some people are reporting issues that I have not gotten to the bottom of yet. I suggest you keep a save game from before the Stargate, and maybe try just sending resources at first if you are especially worried. If anything goes wrong you can restore your last save.
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#211
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.13 - 03/01/2015 - Stargate
January 06, 2015, 08:16:22 PM #212
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.13 - 03/01/2015 - Stargate
January 06, 2015, 08:04:38 PMQuote from: Jaxxa on January 05, 2015, 09:22:23 PMThey made a TV show called Continuum. It's okay.Quote from: Igabod on January 05, 2015, 09:08:35 PMQuote from: StorymasterQ on January 05, 2015, 09:01:13 PM
Remember, don't run your Stargate through a star's corona or you may end up in the past
...That's a good Trivia question, though. Does anyone know how many times they use that plot? I think twice? Once is SG-1 and once in Atlantis, I think?
Another time in Stargate Universe.
As far as I remember twice in SG1, once Universe, Atlantise and in the Movie:
SG1:
First time they went back to 1969
Reset the Ashen taking over the world through peace
SGA:
John got stuck in future Atlantis
SGU:
Made the past civilization
SG1 Continuum movie:
SG1 went back to fix the past.
And yes this is a feature of this mod you can send some one out, load a previous game and recall them.
#213
Releases / Re: [MOD] (Alpha 8) Turret Collection v1.7b (17-12-2014) Hotfix
January 06, 2015, 08:02:53 PMQuote from: TrashMan on December 20, 2014, 07:24:04 AMOne, I like the meme, and totally agree with you.
Nice. Just one gripe. GAU-8 Avenger doesn't look like the real thing.
Two, can I put this in an already existing game? I really don't want to spend 20 minutes perfecting on Prepare Carefully.
#214
Outdated / Re: [Mod Links] The unofficial Alpha 8 mods list
January 06, 2015, 08:00:41 PMQuote from: StorymasterQ on January 05, 2015, 08:17:33 PMYeah, but I like visiting the other branches, and I don't like if I have to move to a different page, just to see all the mods. I'm lazyQuote from: Stannis on January 05, 2015, 06:54:55 PMSounds like "At what point do we need a dedicated forum just for mods of Rimworld?"
At what point does the RimWorld modding community outgrow the message board?
#215
Outdated / Re: [Mod] (Alpha 8) Industrialisation v0.9 (02-01-2015)
January 06, 2015, 07:59:21 PMQuote from: cy-one on January 06, 2015, 08:54:00 AMA2B! *sort of short quiet shout, and passes quickly*
If possible, it'd be awesome if the mine would drop stuff on the floor (similar to, for example, the butcher table). That way, rock could be a byproduct of whatever one is mining for. That'd realistic.
Btw: I took a look in the files and have no idea why the mine is using this abnormal amount of energy. At least the XMLs seem to look fine.
#216
Outdated / Re: [MOD] (Alpha 8) New Weather
January 06, 2015, 07:55:37 PM
If there's any chance, hurricanes usually happen in summer, or May, June, July months...
#217
Outdated / Re: [MOD][A8] Quality Labels - All qualities at a glance - JuliaEllie (07.01.2014)
January 06, 2015, 07:54:29 PM
Nice! so, it makes it easy for people to equip melee things, when you a have a variety of poor vs. good in your base?
Listening to Frank Sinatra
Listening to Frank Sinatra
#218
Outdated / Re: [MOD] (Alpha 8) Door Control (v1.0)
January 06, 2015, 07:52:54 PMQuote from: StorymasterQ on January 06, 2015, 07:49:17 PMyes, except hold the door is more like, "Hold the door until pawn enters." I think any pawn.
So this mod adds "Lock Close", "Lock Open" and "Hold the Door" options, yes?
Listening to Frank Sinatra
#219
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.13 - 03/01/2015 - Stargate
January 05, 2015, 08:13:05 PM
Also, I'm afraid to use the stargate in case my colonists are lost forever. Is it safe?
#220
Outdated / Re: [MOD][A8] Battle Stations - Ctrl+ANYKEY RTS Squads - NOW with SOUND (05.01.2015)
January 05, 2015, 06:50:10 PM
your so punny... I am ... the one ... who mods!
#221
Outdated / Re: [Mod] (Alpha 8) 'Making Coffee' Mod by Toasty
January 05, 2015, 06:48:05 PM
Sweet!
looks amazing 10/10 would drink coffee again.
looks amazing 10/10 would drink coffee again.
#222
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.13 - 03/01/2015 - Stargate
January 05, 2015, 06:11:55 PM
This is in embrasures. It's a sad feature. What I suggest is wall, embrasure, wall pattern. and put sandbags in front of the embrasures. This is what I do!
#223
Outdated / Re: [MOD][ALPHA8] Battle Stations - Ctrl+ANYKEY RTS Squads - JuliaEllie (05.01.2015)
January 04, 2015, 08:36:34 PM
Will you tell us when the updates are game-breaking?
#224
Outdated / Re: [Mod Links] The unofficial Alpha 8 mods list
January 04, 2015, 08:35:03 PM
Thank you so much. Makes installing mods 30x easier!
#225
Outdated / Re: [MOD] (Alpha 8) Cybernetic Storm - Happy Christmas (v2.4 update: 22/12/14)
January 04, 2015, 07:51:46 PM
The preview pic is like *mind exploded from a nuclear missile*

