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Messages - Iwillbenicetou

#211
Quote from: Jaxxa on January 05, 2015, 08:41:18 PM
Quote from: Iwillbenicetou on January 05, 2015, 08:13:05 PM
Also, I'm afraid to use the stargate in case my colonists are lost forever. Is it safe?

I have tried to make it as safe as possible, unfortunately some people are reporting issues that I have not gotten to the bottom of yet. I suggest you keep a save game from before the Stargate, and maybe try just sending resources at first if you are especially worried. If anything goes wrong you can restore your last save.
I found out how to create a wormhole without everyone becoming *missing.* Just build it in God mode, and it has all the tools without activating it. If it still doesn't work, put unlimited power on. That's what I did.
#212
Quote from: Jaxxa on January 05, 2015, 09:22:23 PM
Quote from: Igabod on January 05, 2015, 09:08:35 PM
Quote from: StorymasterQ on January 05, 2015, 09:01:13 PM
Remember, don't run your Stargate through a star's corona or you may end up in the past :D

...That's a good Trivia question, though. Does anyone know how many times they use that plot? I think twice? Once is SG-1 and once in Atlantis, I think?

Another time in Stargate Universe.

As far as I remember twice in SG1, once Universe, Atlantise and in the Movie:

SG1:
First time they went back to 1969

Reset the Ashen taking over the world through peace

SGA:
John got stuck in future Atlantis

SGU:
Made the past civilization

SG1 Continuum movie:
SG1 went back to fix the past.


And yes this is a feature of this mod you can send some one out, load a previous game and recall them.
They made a TV show called Continuum. It's okay.
#213
Quote from: TrashMan on December 20, 2014, 07:24:04 AM
Nice. Just one gripe. GAU-8 Avenger doesn't look like the real thing.


One, I like the meme, and totally agree with you.
Two, can I put this in an already existing game? I really don't want to spend 20 minutes perfecting on Prepare Carefully. 8)
#214
Quote from: StorymasterQ on January 05, 2015, 08:17:33 PM
Quote from: Stannis on January 05, 2015, 06:54:55 PM
At what point does the RimWorld modding community outgrow the message board?
Sounds like "At what point do we need a dedicated forum just for mods of Rimworld?" :D
Yeah, but I like visiting the other branches, and I don't like if I have to move to a different page, just to see all the mods. I'm lazy 8)
#215
Quote from: cy-one on January 06, 2015, 08:54:00 AM
If possible, it'd be awesome if the mine would drop stuff on the floor (similar to, for example, the butcher table). That way, rock could be a byproduct of whatever one is mining for. That'd realistic.

Btw: I took a look in the files and have no idea why the mine is using this abnormal amount of energy. At least the XMLs seem to look fine.
A2B! *sort of short quiet shout, and passes quickly*
#216
Outdated / Re: [MOD] (Alpha 8) New Weather
January 06, 2015, 07:55:37 PM
If there's any chance, hurricanes usually happen in summer, or May, June, July months...
#217
Nice! so, it makes it easy for people to equip melee things, when you a have a variety of poor vs. good in your base?
Listening to Frank Sinatra :P
#218
Outdated / Re: [MOD] (Alpha 8) Door Control (v1.0)
January 06, 2015, 07:52:54 PM
Quote from: StorymasterQ on January 06, 2015, 07:49:17 PM
So this mod adds "Lock Close", "Lock Open" and "Hold the Door" options, yes?
yes, except hold the door is more like, "Hold the door until pawn enters." I think any pawn.
Listening to Frank Sinatra :P
#219
Also, I'm afraid to use the stargate in case my colonists are lost forever. Is it safe?
#220
your so punny... I am ... the one ... who mods!
#221
Sweet!  8) looks amazing 10/10 would drink coffee again.
#222
This is in embrasures. It's a sad feature. What I suggest is wall, embrasure, wall pattern. and put sandbags in front of the embrasures. This is what I do!
#223
Will you tell us when the updates are game-breaking?
#224
Thank you so much. Makes installing mods 30x easier!
#225
The preview pic is like *mind exploded from a nuclear missile*