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Messages - Iwillbenicetou

#31
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 04, 2017, 08:59:46 PM
Could you make an option for the interval between cargo pods? I just want to test this out before actually trying it normally. I was thinking of having an option in the settings for it.
#32
Is there any way for a designation to change where the supplies come in and drop? It's happened where stuff lands where I don't want it to, like a solar panel or geothermal power plant.
#33
It'll come when it'll come. Most modders are annoyed by repeated asks about a new update. While it may be good for a couple people to ask, it's useful to look above when commenting
#34
Outdated / Re: [A16]Vanilla Armory Plus v1.0
January 04, 2017, 07:12:15 PM
What's the cost of each weapon/apparel? Is it balanced?
And will you add a steam workshop download?
#35
Yeah, but I'll change it to creating a new colony as you still need to do that.
#36
Outdated / Re: [A16] Better Shooting Skill (v1.0)
December 31, 2016, 12:10:27 PM
People would like this on Steam Workshop
#37
Quote from: dark309 on December 29, 2016, 03:45:49 AM
i got problem from disconncet to server
debug log spam and cant stop


Exception filling window for PhiClient.ServerMainTab: System.NullReferenceException: Object reference not set to an instance of an object
  at PhiClient.ServerMainTab.DoBodyRightBar () [0x00000] in <filename unknown>:0
  at PhiClient.ServerMainTab.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey292.<>m__1A0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey292:<>m__1A0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
This is because the mod is trying to get data from a server every tick, but since there is no server to connect and no information, it causes an exception and gies the bug.

For mod author:
Could you make a spot that designates where the shipments land. I've seen and experienced many times where I want the shipments to land where I want, but it doesn't do that.
#38
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
December 29, 2016, 09:25:56 AM
During the night of my gameplay, the manager (the AI version) tends to try to double designate animals to be slaughtered. I get about 5-10 errors about this every night until my colonists wake up and slaughter them. This isn't required, but I have dev mode on in case some of my mods act up. could you help?
#39
it's fine, glad to help
#40
download the A15 version of the mods. it still should be the same mod. If you're using Steam, then download from Ludeon forums
#41
Put this on the workshop. Bet people will like it. I'll still download it manually, but it encourages people more if you post it on the workshop.
#42
Releases / Re: [A16][MODLIST] Glitter Tech
December 26, 2016, 08:30:59 PM
Quote from: MoiisAwesome on December 26, 2016, 08:12:37 AM
It would seem that although I can talk with the Orion installation via the comms console, and I can select to request a trade caravan from them, they present no types of trade caravans, so I cannot actually request a caravan, and I can't trade with them even visiting them with a caravan. Is this intended?
Probably, they are most likely intended as a hostile faction, not one to trade with
#43
Releases / Re: [A16][MODLIST] Glitter Tech
December 25, 2016, 04:38:12 PM
Does anyone know where to modify steam save games. can't find it in normal ludeon save games
EDIT: I'm dumb. It's in Rimworld by Ludeon Studios
EDIT2: Hotfix for faction manager from other save didn't work
#44
Releases / Re: [A16][MODLIST] Glitter Tech
December 23, 2016, 04:23:42 PM
Yeah, I'm also getting a bug for the comms console. I know it has something to do with faction leaders. Someone told me it has to do with putting faction leader in each pawn group. Even if the weight is 1.
#45
Outdated / Re: [a16]Realistic Hospital Beds mod
December 23, 2016, 11:12:12 AM
put this on steam. bet people would definitely download it