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Messages - Iwillbenicetou

#406
One, do the Common Steps for mods that create factions, two, if that doesn't work, then try fiddling around, maybe download it again.

I'm going to add a manual for mods that add factions :)
#407
Is there any chance of adding a "arm" that makes farming easier as the colonists usually never haul the food when they're done harvesting.
#408
Quote from: Axel on September 16, 2014, 01:30:14 PM
Also another neat idea would be to use names of known figures during world war 1. You know this way i can maybe find a Private Hitler who has a 12 in art but has the bloodthirsty and volatile traits

The chance of getting him would be very rare. Maybe find a way to make sure he only spawns once?
#409
Quote from: KnightsCross on September 14, 2014, 10:18:54 AM
@Iwillbenicetou
you can see the trench  in the 1st page at the title of the game , let me know if it fits the trench we know. or do i still have to redo it ~cheers

Yeah, I like that one more. the boards on the top doesn't make sense in RWFM. I like them a lot more.
#410
about the trench (no offense to RWFP) but i dont like the looks of the trench :P i plan to make my own and make it a bit 3d so it will look more like a trench.. ~cheers
[/quote]

Yeah, I agree. It looks like the colonists are standing on top of the trench instead of inside it. :P
#411
Because I'm planning on updating everything, so I have to start fresh, so I decided to update everything and start playing...
#412
Outdated / Re: [MOD] [Alpha 6] GG! by JuliaEllie
September 13, 2014, 10:49:53 PM
So it ends the game? Elaborate...
#413
Outdated / Re: Jerry Improved Improvised Turrets
September 13, 2014, 05:07:48 PM
I also need to learn coding. I know basic xml... I will eventually learn c# at a place. Though there are mods that add turrets...
#414
What my idea's are right now is to wait until the updates slow down, so I don't have to create new worlds over and over again.
#415
Outdated / Re: [MOD] (Alpha 4F) Mechatronics (v0.1.4)
September 13, 2014, 09:31:47 AM
Though I need haulers...
#416
I have an idea, have America! but only until after a year? or half a year? and have American inspired tanks.
#417
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
September 10, 2014, 01:27:35 PM
Nope. Nothing. They are basically sandbags except, stronger, can transmit, and act as walls so nothing can go through except bullets. If you want a buff, go to realistic weapons and get the Fortifications Mod Pack. It adds the same thing, but buffs them. And replace Embrasures with it.
#418
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
September 08, 2014, 07:20:24 PM
get it with the fortifications mod. makes them a whole lot better.
#419
Ideas / Re: Alternatives to endless waves of enemies
September 08, 2014, 09:44:46 AM
That would be cool, it could be simply made, and also reduce lag! As you grow bigger and bigger, you get huge raids, thus causing immense lag. would be nice to have small groups but incredibly good.
#420
All of them look good to me. But do you mean by kinetic CRAM by something that stops bullets?