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Messages - Iwillbenicetou

#421
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 08, 2014, 09:19:01 AM
Except those droid mods are all outdated and old :(
#422
Support / Re: Colonist dissapered and showed weird error
September 07, 2014, 11:16:35 PM
I don't have a application to view save files :P
#423
Mods / Re: (Request) More Prisoner Oriented Mods
September 07, 2014, 11:12:59 PM
So someone could make a Prison Architect Mod! Cool. Yeah, and maybe force them to mine.
#424
Mods / Re: [Mod Request] - Defense mode
September 07, 2014, 11:04:34 PM
So you preset defenses, and press a button, and wazzam, all the colonists are going there? That would be nice.
#425
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 07, 2014, 10:37:37 PM
That would be nice. Have a sort of thing where you choose the skills for the robot, but it would be more expensive. Also see if you can have 0 skill decay. It would be nice to have 2-3 hauler robots helping my colony survive its constant food problem.
#426
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 07, 2014, 12:24:35 PM
That's what happened to me.
#427
Yeah, it's just my guys harvest the food, and leave it there for a day. would be nice to bring the food onto the conveyor belt so the chefs can prepare the food.
#428
Releases / Re: [MOD] (Alpha 6) Glitter Tech v0.4
September 06, 2014, 11:36:07 PM
Nuuuu! now he will be corrupted!!
#429
I have an Idea! have something that automatically picks something up and moves it to a conveyor belt. Because the colonists have to haul the object to the conveyor belt afterwards. Hopefully Tynan will develop a system to make sure colonists do X amount of things before they can go and sleep/eat.
#430
So this makes Colonists use meals more and use survival meals as a last resort?
#431
Don't put the folders, do these steps:
Unzip the folder.
Place folder into mod folder located in Rimworld's files.
Open Rimworld and go into mods and activate fortification's mod. Should show a description.
#432
Put the fortifications folder into the mods folder, then install it.
#433
Man, Xerb you have an awesome computer. Mine is the worst computer you can have. A macbook wich is outdated. Hopefully upgrading when I get some money.

Also you should tweak cover. In "Vanilla" embrasures, most of the late game guns, just passed straight throught it. In real life, there is a 10% chance to actually get the bullet/arrow inside, let alone dealing with hitting them. I think there should be a buff.
#434
It has to do with Biteable pawns. This has showed up in the zombie mod.
#435
PA's texture for pistol is different than Vanilla