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Messages - Herc18

#16
General Discussion / Re: RimWorld change log
September 14, 2015, 03:03:45 AM
Is Ty on vacation or something?
#17
Outdated / Re: [A12] RimBeast(v0.101): The hunt begins.
September 11, 2015, 02:52:35 PM
Artwork is beautiful, must have raptor!!! 😍
#18
Off-Topic / Writing a story
September 05, 2015, 11:46:01 PM
Hey everyone, I'm writing a fantasy story and trying to find some beta readers, just looking for critiques, feedback and general thoughts on it so far, it's not super long so if anyone is interested in what I hope is a good read please comment or PM me :) it's along the lines of game of thrones for a rough idea!

Thanks everyone!
#19
Outdated / Re: [A12] Project Dog - Community Dog project
September 02, 2015, 04:32:02 PM
Cool mod thanks for sharing :) hope you add more to it :)
#20
Much appreciated :)
#21
download link doesn't seem to be working, Can you post alternate link not thru media-fire? Same with craftable guns?
#22
What's your advice on the best way to layer them?  don't want raiders using my own trenches against me :)
#23
Quick question, What are the effects of the moat, trench, and barbwire? do they all just slow down pawns? injure them? (barbwire) or impassable Moat?

Thanks! Like your sprite work too :)
looking forward to future updates!!
#24
Quote from: Igabod on January 22, 2015, 01:49:44 PM
Quote from: Herc18 on January 22, 2015, 01:36:23 PM
Your the man igabod! Is this save game compatible?

It should be, but you should make a backup save just in case before you activate this mod because I haven't tested it with a saved game. I never keep saves around since I do a lot of testing and switching my mods list around. If it's not then please let me know. It might take a while for the animals to show up on the map if you use a save game though so be aware of that.
Awesome sounds great! textures are spot on as always Shinzy, I really think the RimRam should belong in the vanilla game....just feels right lol
#25
Your the man igabod! Is this save game compatible?
#26
Ideas / Re: Few Ideas ive been pondering on...
January 19, 2015, 06:10:10 PM
You have a mod that tries that? :)
#27
Ideas / Few Ideas ive been pondering on...
January 19, 2015, 04:01:29 PM
Hey all I've been playing Rimworld since alpha 2 and I've believed in this game since I first started playing love the direction its going and am a proud supporter :)

Now onto the ideas!

1. I know a lot of people don't like this idea but I would like to see ammo for guns as a resources that's craftable and buyable. Biggest reason is it would make melee weapons actually useful.... I love being able to make swords but never use them because guns are so much more effective. you should be able to equip 1 ranged weapon and 1 melee weapon so when you run out of ammo then send your pawns in for the brawl.

2. Hunting should have a trap system were you can use say potatoes as bait  for snare/pitfalls for larger game ect. this would tie in with the ammo system on the guns so your using less ammo on hunting and just have a hunter go out and reset the traps and collect the dead.

3. Last is animals should be scared of humans running away if one gets close, this would make traps for usable and make hunters not be able to hunt muffalos with short range weapons

That's all folks let me know what you think :)
#28
Glad there's a way to get plasteel now :) thanks for update!
#29
Yep that's definetley it! Gah howed I miss that!! >:) thanks!
#30
How do you build the command center? Can't seem to find it any where but the Mia is in there :)