Quote from: JimmyAgnt007 on September 30, 2014, 08:44:32 AM
I think the raider AI will get improved. hes already stated how difficult it is to work with AI and get it working right. The zerg rush mentality is just the basic framework. He added sieges. He will add more, but the rest of the game needs love too and thats where his focus has been, as it should be. he mentioned before that hes taking notes with this thread so even if the next few updates dont do much with raiders they will be on his list. we can have a whole thread dedicated to raider AI, maybe those of you who had lots to say on them should make one. lets focus this thread on other means, and assume for the moment that raiders remain the same, or will be improved in time. yes i know they are related but they are both big topics.
I have to disagree with you here.
Firstly, if one of the main problems leading to people hiding under the mountain is the simplistic AI, it fully belongs in this thread.
Secondly, the AI tends to be the orphan child of game development. It is complicated to implement, so it is easy for designers to put it away for some undetermined future moment. It is less visible than moar content, so players are easily persuaded that they can live without it if they get a cool new gizmo instead.
I cannot stand by that. Cool new toys are very easy for mods to add and implement (examples in RimWorld are aplenty.) Programming better AI can only be done by the actual game designer and is of paramount importance to the game experience.
If anything, this thread proves that the AI needs some love. I think that sweeping this topic under the carpet will do the game no good. In fact, I would be more than happy if Alpha 8 introduced nothing new but AI improvements.
This is a great idea, guys!
And I have a feeling it will come out tomorrow, right before my business trip. (goes to sob quietly in the corner)