Thanks for the comments guys.
@Timber - a lot of your suggestions wouldn’t really apply to my games as I played relatively short games (I always made a mistake or had some disaster that was to hard to deal with) and I played on low difficulties so I didn’t have any massive enemy attacks. I will keep them in mind for the future though, so thank you.
Regarding insanity: as I said, I had relatively short playthroughs. It’s not always possible to have a great dining area within the first month (and I had colonists go insane as early as mid-February).
Thanks for the explanation of the faction system. I kind of get how it works, but I think it would be even better if we were able to have a friendly way to get them to join you. Maybe extend an invite to a faction via the Comms device and have a chance of somebody coming over as a new colonist? Don’t know. I don’t like the fact that you can only get new people by force.
@Timber - a lot of your suggestions wouldn’t really apply to my games as I played relatively short games (I always made a mistake or had some disaster that was to hard to deal with) and I played on low difficulties so I didn’t have any massive enemy attacks. I will keep them in mind for the future though, so thank you.
Regarding insanity: as I said, I had relatively short playthroughs. It’s not always possible to have a great dining area within the first month (and I had colonists go insane as early as mid-February).
Thanks for the explanation of the faction system. I kind of get how it works, but I think it would be even better if we were able to have a friendly way to get them to join you. Maybe extend an invite to a faction via the Comms device and have a chance of somebody coming over as a new colonist? Don’t know. I don’t like the fact that you can only get new people by force.