I think the fact that gun fights make up a very large chunk of the action currently means that if firefights are "realistic" in often resulting in permanent injury, it too often leads to defeat or long term suffering. Hopefully we end up seeing a large range of dangers in the game to make gun fights more tense and special, instead of an everyday occurance.
Other potential sources of violent drama -
I'd like to see buildings collapsing in storms/fires
Mining cave ins/minor injuries from falling rocks and bumped heads
Roving predatory animals, even large ones that could break through a wooden wall. The wild boars should already be quite dangerous to colonists if they decide to fight back.
Fallen tree or logging accident
Other potential sources of violent drama -
I'd like to see buildings collapsing in storms/fires
Mining cave ins/minor injuries from falling rocks and bumped heads
Roving predatory animals, even large ones that could break through a wooden wall. The wild boars should already be quite dangerous to colonists if they decide to fight back.
Fallen tree or logging accident