I think i figured this bug out...
Apparel have few different states and its mostly isTainted, isBioCoded, isBurnable, and isSmeltable. While trying to throw apparel that is just tainted (no matter if its smaltable or nonsmaltable- i havent cared about that), its needed to choose all those other conditions, because, i can only guess, somewhere in code there is condtion with AND's between each of states. So its impossible to throw items that are JUST tainted. There is need to specify all other states to make it possible to work.
Apparel have few different states and its mostly isTainted, isBioCoded, isBurnable, and isSmeltable. While trying to throw apparel that is just tainted (no matter if its smaltable or nonsmaltable- i havent cared about that), its needed to choose all those other conditions, because, i can only guess, somewhere in code there is condtion with AND's between each of states. So its impossible to throw items that are JUST tainted. There is need to specify all other states to make it possible to work.