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Messages - LORDPrometheus

#16
Quote from: Sooner535 on October 07, 2014, 12:52:40 AM

This would be great. I love making me and my friends in game. Would be fun to change the group that goes in without having to redo the others.
[/quote]

Whenever I do that Michael always dies
Justin goes crazy and kills either Benji or tommy
Jack is useless
And I sit there virtual face-palming the whole time
#17
This could also play into the rim marines that she added with the different factions either being friendly or hostile based on alignment. Admittedly this is probably a bit more ambitious than just about every other mod there is right now since dynamic faction relations are not quite in game yet (all you can do is anger them) and an alignment system would be brand new
#18
Are you planning on making a sort of antagonist to the blood pact mechanic like a 'holy' mechanic or something which can heal and give food but less equipment and useful things. Sort of like in the elder scrolls where worshiping the aedra (the 9 gods) gives very slight benefits but is socially acceptable (if not expected) and "good" whereas worshiping the deadra (the deadric princes) gives very powerful benefits but makes you their servant when you die and somewhat while you live.
#19
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
October 06, 2014, 05:17:39 PM
I'd sooner learn to write an XML file for the game and make my own mod than play without this!

That is not an offer!
#20
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
October 06, 2014, 03:04:25 PM
Is there anything the community can do to help push the release sooner as well or is it all on your end now?
#21
yeah project armory for one is still not updated but it is close
#22
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
October 05, 2014, 12:02:42 PM
i hereby nominate Felime as player of the week all who agree?
#23
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
October 04, 2014, 07:06:16 PM
so... i dont know exactly how many files need to be fixed and how many are in each KIT file... how many KIT files are there?
#24
Hey EDB what file is the point limit in I wanted a cheat game so I'd set it higher
#25
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
October 01, 2014, 05:54:52 PM
Spear is already in the game BTW
And I HIGHLY doubt that they will ignore melee weapons being implemented what I want is the ability to have a melee and a ranged weapon equipped at the same time and have the colonist/raider switch when they get in close
#26
I haven't been able to check but since all mods have the same basic format as the base game and you can change the base game value I'd assume so. Exactly what line to look for May be tricky but I'm sure the author will provide it if you ask nicely.
#27
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.95
September 08, 2014, 08:32:15 PM
Quote from: Baleur on September 03, 2014, 12:04:46 AM
Any chance adding a mirror to this on nexus, or even just upload it directly here in the forums?

not to be rude or anything but what's wrong with Mediafire?
#28
Outdated / Re: [MOD] (Alpha 6) Project Armory (v.2.13)
August 22, 2014, 10:37:28 AM
If I were to create some armor sprites for this mod would you implement them? I can do modeling and texturing but my programing skills are limited
#29
Can anyone confirm that this is working in alpha 6? Has anyone tried?