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Messages - Reaper

#16
Outdated / Re: [A13] Genetic Engineering
May 12, 2016, 01:07:23 AM
How long is it going to take to fix the tab?

I may have jumped the gun and installed this in a large modpack of mine and now my colony is g-soldiered up.
#17
Ah thanks and apparently it has already been downloaded by someone other than me. Would you mind Putting it at the bottom of the main post
#18
We all should just make alot of tiny edits and remember where they all are?  I think I am not the only one with a agave issue. If someone did make such a mod it would be helpful to mote than just me. (because I somehow keep failing)
#19
Quote from: dismar on May 11, 2016, 12:11:47 AM
Quote from: Reaper on May 10, 2016, 11:49:32 PM
Dismar could you pretty please make two quick standalone growable agave mods? one for growable in soil agave and one for hydro basins? There was a old mod but I believe it is defunct.
As much as I would like to use your original mod the mod overlap would be unmanageable.

Dismar pretty please with a boomrat on top?
you just want to grow agave in soil and basins?

just go into Mods/core/Defs/thingdefs/Plants_Wild_Arid  open with wordpad
agave is the first plant
and add the following code after      "<fertilityMin>0.3</fertilityMin>"

      <sowTags>
        <li>Ground</li>
        <li>Hydroponic</li>
      </sowTags>

Then change the harvest yield size to like 10
How do I pack it into a standalone mod?
#20
Dismar could you pretty please make two quick standalone growable agave mods? one for growable in soil agave and one for hydro basins? There was a old mod but I believe it is defunct.
As much as I would like to use your original mod the mod overlap would be unmanageable.

Dismar pretty please with a boomrat on top?
#21
When am I going to have my colonists get really brownfaced again? Alpha 11 I hope?
#22
I am trying to vent the extra heat from my power gen system to the colony and discard any extra. My problem is that over a certain internal network temp the vents ducts over heat the colony. What I seek is a relief vent not to change how the ducts function but to encourage expansion to the mod. At the moment you can vent heat out but it's a all or nothing action there is currently no way to create a system that cools down the ducts to a specified temperature.  Can't wait to cook raider sappers with heat traps in alpha 11!
#23
I am looking for a way to cool down my heating duct system so my base don't roast, I draw heat from a large and hot room but because it's so hot the vent system overheats the rooms, I want a automatic temperature valve that automatically opens and closes the vent systems access to the outer air. I am not trying to keep a single room heated I am trying to vent the extra heat from my power gen system to the colony and discard any extra.
#24
Can I haz auto heat discharge vent? A vent you set at a temperature that opens only when the internal network temp is higher than the x you set, Useful for cold biomes where you might want to use your thermal power gen system as a heat source, or maybe you want to vent the heat from a burning room? say your thermal killbox?

Also idea for alpha 11 let sappers dig to vents and travel in them!!!(not expecting that sort of thing, as I know Ai is a pain in the but)
#25
thanks for the rotting stuff, And for being constructive
#26
Quote from: Nimrod on May 19, 2015, 11:34:06 AM
Quote from: Reaper on May 19, 2015, 11:17:53 AM
I don't really like overlapping mods, I was kinda hoping the mod author would tell me why he hasn't implemented this into his mod, in the O.P it says it can fix scars. It does not say that it does not fix all scars but hands and feet.

I enjoy the lightweight feel of the biomass system and looking at the mod you suggested it's way to huge!!! and more than a little overpowered, with the ability to make everyone a super worker/soldier. No thank you. The medical component in SC2 is just the right size and strength and uses up a fair bit of silver and lets you heal just about any wound and you know what? That's all I really want in a medical mod.

But Mod author if your reading this please cut the biomass you get in half or make it dependent on the medical lvl of the pawn, Oh and it's biomass so it should rot if not kept cold.  Thank you for your time mod Author

The changes you ask for are very easy to implement yourself, you know?
No need to change the mod for everybody... ;)


the rotting stuff should be easy (still don't get how to do it)
as for the scars that I can't fix how is the layman going to change that?

reply to other nay sayer

And greenstone that other mod raises the ceiling alot on bionics it's more than just crafting them(cough cough I think you can disable that by turning the crafting recipe to make sand or something of the sort?)
#27
I don't really like overlapping mods, I was kinda hoping the mod author would tell me why he hasn't implemented this into his mod, in the O.P it says it can fix scars. It does not say that it does not fix all scars but hands and feet.

I enjoy the lightweight feel of the biomass system and looking at the mod you suggested it's way to huge!!! and more than a little overpowered, with the ability to make everyone a super worker/soldier. No thank you. The medical component in SC2 is just the right size and strength and uses up a fair bit of silver and lets you heal just about any wound and you know what? That's all I really want in a medical mod.



But Mod author if your reading this please cut the biomass you get in half or make it dependent on the medical lvl of the pawn, Oh and it's biomass so it should rot if not kept cold.  Thank you for your time mod Author
#28
Would it be possible to have a in-wall version? I run alot of my power lines in the walls
#29
Quote from: Xubrim on May 17, 2015, 04:27:55 PM
I think it's set up so you can heal any scars that can not be "repaired" via prosthetics. Makes sense, but would definitely be nice if you could simply fix all scars, assuming you didn't want to go the bionic route.

and what if the guy hates prosthetics? I don't want to amputate a limb to fix a foot. I want to fix the foot like I can the legs with biomass! not bionics! Could I get a explanation as to why I can get a new nose for ugly frank but I can't seem to heal the scar on limpy old bill. I assumed the modder just missed it or there that there is a issue with vanilla*.

I can never spell that right*.
#30
Quote from: Canute on May 16, 2015, 09:20:20 AM
hmm you should heal any scar except eye's.
Do you use another mod with protetic/healing abilitys ? If yes try to move it before or behind SC and look if that help.

nah mate just this mod for that, it seems all the rest of the bits work though, just at the very least not feet. One of my guys got shot in the foot and it left a scar, other than that I have used the biomass on the rest to make em spotless.