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Messages - Reaper

#91
Ideas / Re: Prioritize Activity by Location Selection.
September 10, 2014, 02:12:33 PM
How about something simpler? like giving pawns things like workplaces? sorta like the set owner fuction from the bed but without being restricting it to only one person, Other colonists will use it but only if the owner is busy.
#92
Ideas / Re: Kill list
September 10, 2014, 02:07:07 PM
agree, I WANT TO SELL THAT DAMMNED PIRATE INTO SLAVERY WHO MURDERED MY researcher and doctor, but i don't know which one
#93
which file? and i think editing the save will only stop the event once it has happened. I don't want it to happen at all
#94
is there a option to disable the airborne event? and if so how? I like the idea of this mod but that event kinda feels a little cheap to me, I want old school zombies before all this "last of us" "walking dead" airborne stuff happened.
#95
Mods / Re: (Request) Freezer/Cold-Room
September 08, 2014, 05:24:38 PM
Quote from: Coenmcj on September 07, 2014, 07:50:37 PM
something similar to the TTM Food preserver/cryo fridges?
But on a larger scale?

Perfect for keeping the bodies preserved for when they can be enlightened by the fires of my cook's stove.

Exactly
#96
Mods / Re: Request: Growable 'fire fields'?
September 08, 2014, 05:23:23 PM
ahh would the traps mod kindling work? you build it outa wood and it gives one hell of a burn to anything ontop of it(including tribal raiders)
#97
Mods / Re: Nutrient paste dispenser request
September 08, 2014, 05:21:40 PM
I think its busted. I read a tooltip about this and tried it,  even after setting all my slaves to starve they didn't go get food from the damn thing.
#98
Mods / Re: (Request) Freezer/Cold-Room
September 06, 2014, 06:15:12 PM
I would like this, effect of freezer room meals and corpses spoil slower.
#99
Mods / Re: {Request} (body strip order mod)
September 06, 2014, 06:14:18 PM
HECK YES
Quote from: henryheyhey123 on September 06, 2014, 05:23:47 PM
Quote from: Viperlol on September 05, 2014, 06:06:56 AM
Im not sure if it is possible in the current alpha but it would be very useful.

I'm sure it is! All you need is to do a designation def and a dll to tell them what to do. Anyone want me to do it?
HECK YES
#100
getting a bug where my people get kicked outa medical beds when i use this. or when i capture wounded. please fix
#101
Mods / {Request} (body strip order mod)
September 05, 2014, 04:37:13 AM
title says it all, I am sick of having to manually clean up after raiders. I would be overjoyed if someone made this.
So we can all stop drafting someone and clicking twice on each raider of 200s corpse..... As it is i can't keep up
#102
Quote from: Coenmcj on September 04, 2014, 08:32:12 PM
Quote from: Reaper on September 04, 2014, 05:53:18 PM
Quote from: Tumuel on September 04, 2014, 12:12:16 PM
How about an equipment rack that lets you stack items, instead of having massive stockpiles full of pistols, you could have an equipment rack that stores say, 50 items of a certain type, like 50 pistols, 50 M-16s, 50 Jackets, that would be far easier than those stockpiles for gear...

I don't like the amount he suggest but i support this idea i would love to see them able to hold 8 weapons per side.
I reckon having predetermined limits applying to All weapons seems a bit cheap, how can 8 M16's fit in the same space that 8 pistols do for instance?
I was thinking that items that can go into a equipment rack are given some sort of volume or Mass label or something, the smaller things can have more put into the rack, while the bigger things can have less there.

Say for example
Pistol Mass - 200
Minigun Mass - 1600
ER. Capacity - 1600
So the rack could hold say... 8 Pistols, but only the one minigun.

That seems like it would be harder on the game, from a performance standpoint and be very gimicky.




#103
Ideas / Re: Emergency Zone
September 04, 2014, 06:00:34 PM
Yes Colony controls zones need to be put in. We need safe zones and war zones. and war task zones and job zones to give each pawn.

War zones should only become active when a troop is drafted and someone has started aiming, the war zone should then only let the pawns ai to cross it if there drafted or need to cross it to get to safe zone.
#104
Quote from: Tumuel on September 04, 2014, 12:12:16 PM
How about an equipment rack that lets you stack items, instead of having massive stockpiles full of pistols, you could have an equipment rack that stores say, 50 items of a certain type, like 50 pistols, 50 M-16s, 50 Jackets, that would be far easier than those stockpiles for gear...

I don't like the amount he suggest but i support this idea i would love to see them able to hold 8 weapons per side.

#105
Ideas / Re: Suggestion - Corpse mood effect
September 03, 2014, 01:20:56 PM
skeletons need to be less of a issue maybe only a -5 mood? I often have dead siegers on the other side of the map to loot for metal, and i find that it is stupid for them to be in such a bad mood because of something that their enemies did months ago