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Messages - Ykara

#391
Oh my gosh dat textures :o That's incredible, your mod looks very interesting, I've downloaded it immediately. And that hair is so cool, too!
#392
Some nice ideas, but I'm afraid I can't implement many of them because it's too hard or impossible. There is already a thing like a vancidium skeleton, the advanced bionic spine. When combined with the power arm you have your very own Woverine ^^
The second heart is a really cool idea, I'll see what I can do to make this happen.
#393
General Discussion / Re: RimWorld change log
March 03, 2015, 12:41:50 PM
Yes, it looks like we're gonna be able to add more than one hediff! But it looks like it's gonna take a while for the medical mods to be ported over to alpha 10, there seem to be alot of changes to the hediffdefs.
#394
Quote from: Ganimedes on March 02, 2015, 10:40:06 PM
i would like to see more stuff like maybe a hidraulic jaw that enhances eating but reduces talking. or maybe legs with built in weels to move super fast. is it posible to create some kind of chip that gives you morale bonus? like a drug dispenser inside a rib, or something :P
Great ideas, I'll absolutely implement some of them in the next update. I especially like the the drug ribs, that sounds really great.

And I'm not sure about the more complex production chain. It wouldn't be super complex, maybe I'll add the possibility to craft circuits at the machining table that you need for building bionics, so it wouldn't be that hard to remember. But I'll think about it and wait till there are more votes.

And I'm not going to make some already existing prostheses only obtainable by trading, but maybe I'll think about adding some really advanced stuff you can't craft but only buy.
Keep up suggesting and posting feedback, I really appreciate that ^^
#395
Hi guys, I just wanted to say that I've added a poll to this post. Feel free to vote and suggest, I'd love to make some updates with the features you want the most!
#396
Quote from: lude on March 01, 2015, 09:29:34 AM
Heya, a really nice mod, already fond of it and like to use it together with a lot of other mods.

So here is a half assed compability fix for Cybernetic Storm + Slavers (Prison Improvement) + ZombieApocalypse (only one that doesn't seem to work for me yet, probably because of it never being caused) GlitterTech (my advice to using glitter tech with all above is reducing all part efficiency of 2 to between 1.05 and 1.15 and all offsets from 1 to 0.1 and halving/quartering the speed suit and  renaming some parts/labels) and it has a merged version of the bodies.xml from EPOE and genetically engineered creatures)

anyway on my end it works and doesn't crash things just that i never saw any zombies yetbut I'm also using ~100 mods that might break the event/storyteller things haven't gone to have a look yet :3

anyway thanks for the update! ^^ i had the colorful death experience only on reload tho with 1.1
You fix looks good, but Prison Improvements doesn't modify the Races_Humanoid anymore. If anyone could test this fix and confirm that it works I'll put a link to it on the original post.
And I really don't know why some people have the colorful screen of death and some don't. Does 1.1 work for you on your old colony?
#397
Quote from: Ganimedes on February 28, 2015, 08:03:32 PMso i cant craft the ribs. i have the gliter medicine, the plasteel and a guy with 13 crafting but still nothing. can't order my colonist to do it mannually either. maybe im laking something?
the textile and prostate traders work like a charm though :P
You're right, but it's my fault. There was a little error in the recipe def that kept you from crafting the ribs. So it's time for....

Update 1.11 - Hotfix!

Well, I'm stupid and that's why I'm releasing a hotfix! There was a problem in the recipe def that kept you from crafting medical ribs, I've fixed it. And there are some other minor fixes and tweaks, as well as a new preview image. Thanks to Marnador for the awesome font!
You can download the update directly from here or from the original post!
Have fun!

Changes:
*  Fixed a bug that kept you from crafting medical ribs
*  You now find the prostheses under bodyparts instead of manufactured
*  Made the bionic eye and the power arm more expensive
*  Removed exoskeleton suit (so you can't buy it from traders anymore)
*  Made a new preview image (thanks to Marnador for the font!)
*  Fixed the problem that prevented you from installing medical ribs on the first rib

Warning! Update 1.11 removes the exoskeleton suit, so make sure you've sold or destroyed every suit in your colony before you download the update!
#398
Quote from: Ganimedes on February 28, 2015, 06:15:35 PM
yep using the older version fix it... but nooooooooooooooooooooooooooooooooooooooo!!! i want to see the new stuff!!! well time to start a new colony i guess....
Oh, I think I've found the problem. I've renamed the defname of all the ribs, so that's why it doesn't work. Unfortunately I see no option to fix this problem, because you can't use medical ribs then. But thank you for reporting that problem, I'm gonna write a warning on the original post.
Good luck for your new colony ^^

Quote from: Otterlover5 on February 28, 2015, 06:12:55 PM
Yo downloaded the zombie apoc fix but when I try to install a wooden foot on a colonist who had it cut off it doesn't work. Any help?
There must be a problem with the Zombie Apocalypse mod, because without it everthing works fine. Ask Justin C, I have no idea why it doesn't work.
#399
Oh, this problem. I had this problem a few times, too, but there's currently no way to fix it. It could be caused by mods, but I really don't know why. Try to download the old version of the mod again (should be on page 3 or something) and try again. If this doesn't help you're another victim of the colorful screen of death, I'm afraid.
#400
Quote from: Ganimedes on February 28, 2015, 05:32:52 PM
i uploaded to 1.1 and it crashed my save, don't know what to do. any ideas?
i already sold the exoskeleton, and deconstruct all the workbenches of the mod but no luck
That's very strange, I haven't changed anything that could crash your game in this update. Normally savegames crash when files are removed, but I didn't remove anything. Do you use any other mods? Maybe it conflicts with something. I'm really clueless about what could cause your problem, is there anything in the console?
#401
Tools / Re: [FONT] RimWorld fan made font
February 28, 2015, 05:07:29 PM
That's really awesom! Maybe I'll use it for the preview image of my mods, I've waited for a Rimworld font for months!
#402
Stories / Re: Greystone
February 28, 2015, 03:55:05 PM
Wow, what a great idea and what a great colony! I especially love the idea of farm houses ^^
#403
Quote from: Ksajimato on February 28, 2015, 03:34:55 PM
Seems like there is no need anymore for PI fix. Race_Humanoid in PI now .unused.
Thanks, I didn't know that Wastelander is so fast at updating his mod ^^ I'm gonna remove the link.
#404
Yes, but I haven't removed it yet, version 1.1 still has the exoskeleton suit, I'm gonna remove it for the next update.
#405
Quote from: Ganimedes on February 28, 2015, 02:10:02 PM
i bought an exoskeleton suit from a trader and installed in my favorite colonist (a bionic badass) and all his bionic parts were removed!! :P
stupid torsoman you are usseless to me now!!
Oops, you weren't supposed to buy the exoskeleton suits ^^ I've just tested them but they didn't work the way they were supposed to do, so I removed the possibility to craft them. But it seems like I forgot to remove the possibility to buy them. I'm sorry, please don't buy the suits ^^ Maybe I'll release a fix.