I know they will, but i was wondering is there a way for them to stay in the position facing the way where they were going. It would be nice aesthetic
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#1
General Discussion / Re: Colonists stay facing the way they are going?
March 22, 2020, 07:37:38 PM #2
General Discussion / Colonists stay facing the way they are going?
March 15, 2020, 08:12:11 PM
Hello, is there a way for a colonist to stay facing one way when drafted?
They always face towards me when standing still like in this picture (Doug) . I played i think in alpha 16 version and they would stay facing in direction where they were going when they stop moving (Scorpion).
They always face towards me when standing still like in this picture (Doug) . I played i think in alpha 16 version and they would stay facing in direction where they were going when they stop moving (Scorpion).
#3
Outdated / Re: [B18] Plucker's MODLIST - Back in business, more updato potato (03/06/18)
June 07, 2018, 08:47:37 AM
Are there CE patches for these mods?
#4
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
May 18, 2018, 09:39:50 AM
I think in Combat Realism when colonists are drafted they could (when standing still) stay facing the way they were going. Is there a way to make that happen? Now when drafted they only face down
#5
Releases / Re: [A17] Genetic Rim - Combine your animals to create new hybrids - v1.48
September 16, 2017, 11:02:07 AM
Everything is working great with my saved game! Great mod. Thanks for help. Looking forward for new versions and hybrids :-)
#6
Releases / Re: [A17] Genetic Rim - Combine your animals to create new hybrids - v1.48
September 16, 2017, 10:23:49 AM
In the Debug Log with red letters it says: "Mod GeneticRim-1.48 has incorrectly formmated target version 'Unknown'. For the current version, write:<targetVersion>0.17.1557</targetVersion>" I did that in About xml file (don't know if it means something) and still nothing. I downloaded from GitHub
#7
Releases / Re: [A17] Genetic Rim - Combine your animals to create new hybrids - v1.48
September 16, 2017, 09:11:41 AM
I have a problem with v1.48. It says "not targeted version" and when i try it in game there is no research and Genetics tab for building genetic rim stuff
#8
Outdated / Re: [A16] Skullywags Power mods - PowerCell, MiniSolars, StuffedPower
August 20, 2017, 08:22:44 AM
Anyone tested A16 mods in A17 version ? Maybe they work
#9
Mods / Manual reconnect mod ?
March 16, 2017, 07:31:51 AM
Is there any mod where you can reconnect building/workbench... manualy where ever you like if it is in range? It's kind of annoying that it automaticaly reconnects stuff and i can't choose where
#10
Releases / Re: [A16] Dubs Bad Hygiene v1.0.3 | Rimkit v1.0.2 | Skylights v1.0.1
March 10, 2017, 06:49:38 PM
I know, but your textures are good. Not sure if i want them visible or not
#11
Releases / Re: [A16] Dubs Bad Hygiene v1.0.3 | Rimkit v1.0.2 | Skylights v1.0.1
March 09, 2017, 02:25:45 PM
Or textures of pipes can be invisible?
#12
Releases / Re: [A16] Dubs Bad Hygiene v1.0.3 | Rimkit v1.0.2 | Skylights v1.0.1
March 08, 2017, 07:40:46 PMQuote from: dubwise56 on March 06, 2017, 11:57:38 AMIt was just an idea, i didn't know you were doing other mods at the moment. Sorry and thanks for reply Rimushima also great mod. I used it in A15 .Take your time and good luck!!
didn't really want to do a bury mode or a pipe that's just totally invisible, so i have been trying to get pipes to sit in between the ground and floors in the same layer as scatterables so you just need to floor over them, i spent a while figuring out how the sectionlayer draws altitude and i think i can do it, i'm busy trying to finish off rimushima v3 first though because people have been waiting a long time
#13
Releases / Re: [A16] Dubs Bad Hygiene v1.0.3 | Rimkit v1.0.2 | Skylights v1.0.1
March 06, 2017, 06:40:54 AM
Any chance of making plumbing invisible? Like from the mod "stuffed conduits - hidden power conduits", you can make from different materials but you can't actually see them.
#14
Outdated / Re: [A16] Combat Realism v.1.6.9.8 (04.02.17) - Delicious update
February 08, 2017, 05:07:37 PMQuote from: seanandjay29 on February 08, 2017, 05:03:21 PMQuote from: Defection on February 08, 2017, 01:22:33 PM
Can anyone tell me how can i get Prometheum?? FSX is from boomalopes, but can't figure out how to get prometheum.
You have to grow blaze bulb in a temperature controlled room. Grow it on a room that's 56 F so it isn't too cold to grow, or too hot to burn your farm down
Thank you for reply!! I will try it
#15
Outdated / Re: [A16] Combat Realism v.1.6.9.8 (04.02.17) - Delicious update
February 08, 2017, 01:22:33 PM
Can anyone tell me how can i get Prometheum?? FSX is from boomalopes, but can't figure out how to get prometheum.