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Messages - Fluffy (l2032)

#1321
Outdated / Re: [A12] Project Dog - Community Dog project
September 02, 2015, 04:29:07 PM
Quote from: skullywag on September 02, 2015, 04:25:37 PM
merged and released :)

you may want to stumpify those legs a little....maybe...
I know, I'm horrible at the side perspectives :P
#1322
Quote from: thardy01 on September 02, 2015, 02:58:03 PM
http://www.mediafire.com/download/1mlvd4xuz2fiub8/SCA11Core_modified.zip

This is a modified version of SCA11 that I made for myself to work with alpha 12.
There are some things that i couldn't make work as i'm NOT a modder or programmer the most obvious are healing scars, the terrafoming pump, the increase in wall strength from research, the various training dummy types and the shield generators. There maybe other things i've missed if so sorry. mention them and if i can ill fix.


I do NOT take any credit for this mod and apologize to the author if this annoys him in any way and ill take it down.
I love you for this. Been thinking about it myself, but hadn't gotten around to it yet. Now I don't have to!
#1323
Outdated / Re: [A12] Project Dog - Community Dog project
September 02, 2015, 04:19:30 PM
I've added a pull request with a border collie;



#1324
Outdated / Re: [A12c] Cats! (updated 30-8)
September 01, 2015, 03:34:53 AM
Quote from: falcongrey on August 31, 2015, 08:27:32 PM
Loving this mod and THANK YOU so much for giving my colonist his kitty to love! <3

Only one suggestion for future releases, decide on a 'fixed folder name' for the mod such as Cats or CatsBigandSmall.  Just something fixed in name inside the 'zip' folder. This way when we unzip to update the outdated version we simply delete the old and copy in the new, start the game and continue. Otherwise, currently we need to re-install the mod because the mod name has changed and throws off the save games as well.

Really loving this mod though, awesome work and thank you again!
You're welcome! Always love to hear people are enjoying some quality time with their in-game kittens :).

As far as I'm aware, the name hasn't changed? There's a folder within a folder though (side-effect of hosting on github, RW_Cats is the github repository name, Cats! folder is the mod, and found within RW_Cats). Only in v0.1 was the folder actually Cats!, that being said I might change the folder structure in the future so you can just unpack it and go.
#1325
Outdated / Re: [A12c] Cats! (updated 30-8)
August 31, 2015, 01:53:40 PM
Quote from: moonspot on August 31, 2015, 09:23:07 AM
Hi
I want to thank you first of all for this magnificent mod, well done  ;) and secondly the lions are walking backwards, what I think is not intended like that, you may like to look into that.

with Love
Thanks for the feedback! Good to know people are using and enjoying my little mod :). As for the Lions, I'll tell them to stop moonwalking!
#1326
Outdated / Re: [A12c] Cats! (updated 30-8)
August 30, 2015, 10:23:08 AM
Say hello to the tiger!


Also, catloving colonists can now feed their loyal companions from a golden feeding bowl:
(or wooden, or stone, it's stuffified!)
#1327
Outdated / Re: [A12c] Cats! (updated 29-8)
August 30, 2015, 10:19:24 AM
Quote from: lokidemon on August 30, 2015, 09:35:57 AM
I was orienting myself by the other pet textures for the lioness, so maybe it would make more sense to tweak the male lions textures to fatter borders, or do they look more contingent in-game than the lioness?
I personally use and prefer slightly smaller borders, the size of borders also isn't exactly consistent in the base game. Maybe go in between for both? :P It's mostly an issue now that there's a noticeable difference between the two, and they'll often appear side by side.

On another note, I looked at the scratching post in-game, and on second thought I think it's perfectly fine, thanks again! :D
#1328
Outdated / Re: [A12c] Cats! (updated 29-8)
August 30, 2015, 09:27:26 AM
I was just about to push release, will add the scratching post first! Lioness textures will probably need some tweaking, borders are considerably larger than their male counterparts, but for now they're perfectly fine :).

I might change the post a bit later if that's ok with you? It's a bit too blocky for me I think.
#1329
Outdated / Re: [A12c] Cats! (updated 29-8)
August 30, 2015, 07:24:12 AM
Quote from: lokidemon on August 30, 2015, 06:34:32 AM
Well this took me entirely too long, but here is a Lioness for all your Great Lion Army breeding needs!
EDIT: Wrong PNGs attached *facepalm*
Awesome, I'm just doing a tiger, will add these, the tiger and feeding bowls in a release tonight.
#1330
There's an updated version in the ultimate overhaul pack I believe, haven't tried it yet.
#1331
Outdated / Re: [A12c] Cats!
August 29, 2015, 06:28:59 PM
So it turns out cats could interbreed all along, as the game does make a check by race, and all domestic cats share a race. This will have the odd side-effect of cat meat being labelled "Domestic Cat Meat" but frankly if you let colonists eat your cats you're either desperate and won't care, or you're morally bankrupt and I don't care. Somewhat oddly, leather does seem to get labelled according to breed - but again, think real hard about what you're doing if you let your colonist run around in cat skin clothing.

Also, this does raise the question of why nobody told me?! Shame on you all!

As for tonights' update; I've added cat food. It takes 10 meat and 10 plant materials to get 20 catfood (modified by cooking skill and such). The resulting cat food is labelled as a meat and more nutritious than the input due to a stunning amount of artificial additives. Colonists can eat cat food, but will do so only when desperate, and gain a bad mood effect.

Cats will not care about your efforts, and eat whatever they please - usually whatever is closest. As far as I'm concerned, this is completely realistic, but I'll work on adding feeding bowls tomorrow so you can put some around the base and hope the cats will actually appreciate the food you made for them, instead of eating all your meat.

Also, I'll probably add a tiger. Or maybe actually play the game a bit.

Quote from: TheRedOne on August 29, 2015, 01:42:01 AM
Please add one or two screenshots to the front post
I'll work on that once the cats in game are a bit more stable. There's close ups of the textures scattered throughout this forum, and on the linked github download page.

Quote from: RolandDeschain on August 28, 2015, 07:25:35 PM
Quote from: RolandDeschain on August 28, 2015, 07:22:59 PM
The cats are not showing up at any traders, not even in the Spawn Pawn in the debug menu?
Only have a couple small mods going..

EDIT: nvm im stupid. had the RW Cats folder in mods, not the Cats! folder.  :P
I might change the folder structure, I myself always get annoyed at the extra step involved in installing mods with nested folder structures, so I get your pain ;).

Quote from: Florius on August 28, 2015, 06:47:46 PM
Hopefully we can get a lioness soon too, so we can breed lions and get a freakin' lion army!
That will teach those pirate raiders mwuahahah
You can breed lions right now, females just look like a slightly smaller male lion. Also, in my test runs a pack of lions completely ripped a raid to shreds, they're pretty formidable (perhaps too much so). Let me know how breeding a lion army goes for you!
#1332
Outdated / Re: [A12c] Cats!
August 28, 2015, 06:33:09 PM
Hear me roar!
The king of the jungle has arrived;


And in his footsteps this shy little fellow turned up;


This update is almost entirely Lokidemon's work, for which I am very grateful. Any issues with the Siamese are introduced by me, and the lion texture is just perfect!
#1333
Outdated / Re: [A12c] Cats!
August 28, 2015, 05:23:51 PM
Quote from: Florius on August 28, 2015, 04:39:41 PM
Omg, it looks amazing! Can't wait to see them roam around in Rimworld!!
You won't have to wait long! Spent the evening getting a few soundbites together, they're not perfect yet but they'll do for now. We'll also need a lioness texture (loki, you up for that? :D), but expect a lion update later tonight.
#1334
Outdated / Re: [A12c] Cats!
August 28, 2015, 03:47:56 PM
Seriously, that guy is just filled to the brim with character! I love his ears sticking out on the back angle, and the mane! The mane!
#1335
Outdated / Re: [A12c] Cats!
August 28, 2015, 03:45:51 PM
Quote from: lokidemon on August 28, 2015, 03:43:09 PM
So, some lions... or one lion, actually.

Oh. My. God. I hereby give you full creative control of the mod! :D Thats freaking beautiful!