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Messages - Fluffy (l2032)

#1351
Mods / CATS
August 23, 2015, 05:39:18 PM
There is a distinct lack of cats in RimWorld. This will not stand!

Cats, majestic cats, serve many uses. They keep your colony clean of vermin investations. They make sure your colonists work hard enough [and feed the cats]. They are beautiful. They are missing in RimWorld. This state of affairs is intolerable, and I invite my fellow catlovers to come up with a CATS mod asap!

P.S. If noone feels like doing this, I might actually do it myself. While I know nothing about modding, it feels to me this should be mostly a copy/paste job with some changed graphics, or am I horribly fooling myself?
#1352
Carry, please tell me there's an A12 version in the making! Manually designating animals to be hunted is killing me, your mod has spoiled me! Honestly, I love it, and it should frankly be in the core game.

I understand there's probably a few issues with there now being 'friendly' animals, but Rimworld without this (and superior crafting) just isn't the same anymore.

P.S. You probably already thought of this, but herd management would be awesome as well in a future version. If we could set the amount of male/female adults and babies/juveniles we want, and anything above gets auto-slaughtered, that would make running an actual farm a hell of a lot more viable.

P.P.S. Tynan, in the off chance you're reading this, male/female and adult/juvenile indicators in the animal overview!

[/rant]
#1353
Quote from: DaemonDeathAngel on August 23, 2015, 12:56:48 PM
As to my knowledge, from speaking to Abrexus, "Superior Crafting" specifically, will not be updated, as he is doing a complete reqork of the entire mod, under a new name, with a completely different direction.

If this is true, that makes me a very sad little puppy. I like the current mod, and am having a hard time adjusting to vanilla for A12.

Anyway, let's hope the new (and maybe even better?) mod will be out soon!