Absolutuely amazing. The only thread I request email updates on.
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#167
Bugs / Re: Forum Bug - Post is Unread after Post/Edit
December 03, 2014, 03:31:31 PM
I use mozilla at work and sometimes I have to open a topic a half dozen times before it makrs it as read. And it is not even something I commented on.
#168
General Discussion / Re: Zero Trade
December 03, 2014, 09:34:09 AM
I personally need tons of medicine, partially to ensure no diseases get too bad, but also to make my extensive hospital wing. at 10 medicine packs a pop, those hospital beds sure do add up.
#169
General Discussion / Re: Zero Trade
December 03, 2014, 09:29:07 AM
What do you guys do for medicine?
#170
General Discussion / Re: Okay boys and girls, it's time to show Tynan our support!
December 03, 2014, 09:28:31 AMQuote from: Endoric on December 03, 2014, 09:24:40 AMQuote from: Matthiasagreen on December 03, 2014, 09:17:35 AM
I have probably spent almost as much time with Rimworld as with my pregnant wife. Voted!
ha... my wife is due Jan 31. I know how you feel.
February 1st. And she decided we need to move before then...
#171
General Discussion / Re: Okay boys and girls, it's time to show Tynan our support!
December 03, 2014, 09:17:35 AM
I voted for the other games....
Yeah right, I have probably spent almost as much time with Rimworld as with my pregnant wife. Voted!
Yeah right, I have probably spent almost as much time with Rimworld as with my pregnant wife. Voted!
#172
Bugs / Re: Colonist keep starving?? Help!!
December 02, 2014, 10:36:58 AMQuote from: oBerry on December 01, 2014, 09:22:02 PM
Sounds like something you're doing wrong with priorities. Do you do manual priorities, where you can set a number between 1-4?
It is a game thing. The AI prioritizes doctoring over self preservation. The only thing to do is manually turn off doctoring until the colonists take care of themselves and then turn it back on, as the OP said they do.
#173
General Discussion / Re: The 99% difficult prisoner....how to recruit?
December 01, 2014, 09:46:42 AM
The difficulty of recruiting represents the best chance you have of recruiting them. The social skill only allows you to get to the highest chance within their difficulty. For example. a 30 difficulty can have up to a 70% chance of recruiting, but usually falls a lot lower. The living area, mood, and social skill of the recruiter all help get closer to that 70%, but will never get it past 70%. For a 99 difficulty, that 1% is as high as you can go, period.
#174
General Discussion / Re: Trade ships have ceased stopping by
November 26, 2014, 03:23:18 PMQuote from: fishirboy on November 26, 2014, 02:28:50 PM
Then how do I get rid of the prisoners? (In a humane way) I would rather not deconstructed them and sell their organs. So there is no way to get rid of them without killing them?
Unfortunately until Alpha 8, there is no way if you have a high population. In alpha 8, you will be able to release them. Although selling captured prisoners to be slaves for the rest of their lives isn't what I would call humane either.
#175
Outdated / Re: (\/) (�,,,�) (\/) Why not Zoidberg?
November 26, 2014, 10:35:06 AMQuote from: ItchyFlea on November 24, 2014, 07:52:01 PM
EDIT: Also, what do you guys think of this for a name: From Stone to Steel?
I Love it!
#176
General Discussion / Re: Trade ships have ceased stopping by
November 26, 2014, 10:19:08 AMQuote from: fishirboy on November 23, 2014, 10:07:08 PM
Same thing for me but with only slave trades.
Slave traders are completely different and only have a chance of appearing when you have a low colony population.
#177
Mods / Re: Mod Request: Longer months
November 26, 2014, 10:08:16 AM
According to Tynanology, the calendar is perfect for the planet, the sun, the distance between them, and the vegetation.
*useless poster signing off*
*useless poster signing off*
#179
General Discussion / Re: Why aren't Steam keys included anymore?
November 20, 2014, 03:16:43 PMQuote from: litlbear on November 20, 2014, 02:51:38 PM
I bought this game a loooong time ago, not sure when. Upset that I don't get a key.
This isn't at all what this thread is saying. Please re-read the thread and edit your post so-as no to confuse others.
#180
Outdated / Re: [MOD] (Alpha 7) Roof Support v0.8.1 (19-11-2014)
November 20, 2014, 12:41:46 PM
Something Like this
notice the lighter gray shade in the back
notice the lighter gray shade in the back
