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Messages - Matthiasagreen

#361
have you seen the changelog recently? ;)
#362
General Discussion / Re: Best hydroponic setups?
September 29, 2014, 05:05:18 PM
#363
General Discussion / Re: Best hydroponic setups?
September 29, 2014, 03:30:25 PM
here Is the most efficient hydroponics set-up. It fits 18 under one lamp

http://i.imgur.com/BBHtVDn.jpg
#364
Ideas / Re: Edit multiple bills/storage + Armor Stands
September 29, 2014, 01:41:18 PM
I would also like an armor rack. I was thinking it would be able to hold whatever a person can wear, so it would hold a shirt, jacket, an armor vest and hat. Sort of like a statue.
#365
I think there is an easy medium for mining speed that would reduce mountain bases. Leave the mining speed as it is for the metal ores and double or triple the time it takes for regular rock. There really is no reason for mining rock except to build bases and find ore. If you are looking for ore and the map is cleared of visible veins, then it I work to find more. And if you want to build underground, go for it. But you will have to work for it. This might make more people build an outside bases for a bit while they slowly make an underground base. Then you deserve the extra protection.
#366
General Discussion / Re: How buggy is Alpha 7 yet?
September 28, 2014, 11:57:04 AM
Quote from: REMworlder on September 28, 2014, 01:00:34 AM
QuoteI'm more curious how many silent releases he'll have.

I'm always paranoid the next alpha will come out and I won't catch it. I guess at least it keeps me neurotically checking the forums!

Trait: neurotic forum checker
Positive buffs for general awareness and game knowledge
Negative buffs to patience and sanity
#367
you are absolutely right, I wouldn't have even know that c# wasn't the place to start. It is just what people talk about most on these forums. Thanks for the suggestions, I will check those out.
#368
on a scale of 1 to Tynan, I am probably a 5 or a 6 in general computer awareness. I have never gotten into programming or computer software, but I know my way around a computer and if something is broke on a family/friend/coworker's electronic device, they feel comfortable in coming to me. Playing this game and being part of this community has inspired me to not only learn more of the programming aspect, but to maybe go into it as a career. The one problem I have is I don't know where to start. So for those who are largely closer to the Tynan side of the scale, can can someone direct me to an awesome website or something that would be good to get started at. Personal experience is preferred, but a simple google search from some experienced eyes helps too.
#369
General Discussion / Re: RimWorld change log
September 26, 2014, 01:28:22 PM
I think the idea is that siegers are good at sieging. Assaulting a colony is a last resort when they are desparate and have no other options. I could be wrong though. Good thought.
#371
Ideas / Re: Roomba bot
September 26, 2014, 01:17:00 PM
#373
Ideas / Re: Foundations for building on mud/water
September 26, 2014, 12:52:30 PM
I recently built a colony right near a body of water. It was tedious and used some metal, but I used a fertilizer pump to make enough of it into buildable soil. Just a thought.
#374
I will download this mod the day that is introduced. We will call it the day of the doctor.
#375
so I was just browsing and found this mod and wondered if a fez hat, along with a "bowtie button-up shirt" need to be introduced?