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Messages - Tivec

#16
Outdated / Re: [A12d] Colony Manager V2
January 06, 2016, 05:47:23 AM
I finally built my first AI Manager, and I must say it's really something I recommend everyone working toward. It's great! Thanks for an awesome mod, Rimworld will never be the same without it :)

Edit: One thing I just thought of. The power management part, would it be possible to assign some logic here? If power drops below X, assign power switches Y to be flicked off?
#17
Thank you, I'll take a look at this! Unfortunately, I don't have a save from around the time it happened, so I'll have to wait and see.
#18
Playing with the latest version (1.09b) and had visitors come over. As they chose to leave, the message "Visitors from Orion installation are leaving. They acknowledge your hospitality." is being spammed about once every 1/10th of a second, and they are not leaving. It also makes the game slow down by quite a lot. Any thoughts what might cause this? Would rather not abandon my colony because of this...

Edit: This is the error message:
System.NullReferenceException: Object reference not set to an instance of an object
  at Hospitality.State_VisitPoint.GetVisitScore (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Hospitality.State_VisitPoint.Cleanup () [0x00000] in <filename unknown>:0
  at RimWorld.SquadAI.Brain.GotoState (RimWorld.SquadAI.State newState) [0x00000] in <filename unknown>:0
  at RimWorld.SquadAI.Transition.Execute (RimWorld.SquadAI.Brain brain) [0x00000] in <filename unknown>:0
  at RimWorld.SquadAI.Transition.CheckSignal (RimWorld.SquadAI.Brain brain, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at RimWorld.SquadAI.Brain.CheckTransitionOnSignal (TriggerSignal signal) [0x00000] in <filename unknown>:0
  at RimWorld.SquadAI.Brain.SquadBrainTick () [0x00000] in <filename unknown>:0
  at RimWorld.SquadAI.BrainManager.SquadBrainManagerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0


Edit 2:
It appears to have been caused by a mechanoid (Orion Corporation MBT). I'm guessing this is not capable of having thoughts? I destroyed it using debug mode, and the spam stopped.
#19
Filed this as a bug on the issue tracker for MD2Droids - colonist AI seems to stop working after I enable it. They do not move or perform any tasks. Drafted, I can control them, but as soon as I undraft they just stand staring.

https://github.com/mipen/MD2Droids/issues/1