Glad to help.
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#92
General Discussion / Re: Growing question
December 24, 2014, 04:06:22 AM
Greenhouses work, just keep the temp high enough, I recommend a bit above ideal so when the power goes out for a short time it stays warm enough till it comes back on. Also, airlock for the door.
#93
Ideas / Re: Heat Distribution System
December 24, 2014, 02:51:33 AMQuote from: TrashMan on December 24, 2014, 02:41:45 AMWhich is nice, but
There's already a mod that adds vents, enabling you to heat multiple rooms with a single, big unit
1 it's a mod
2 one wall down to a mortar hit and your whole extreme low temp climate colony is frosted over
3 no ability for different temperatures per area (I keep my greenhouse a fair bit warmer so when those eclipse/flare events hit it doesn't freeze my plants before the power comes back up)
#94
Bugs / Re: Drop Pods available in trading screen
December 24, 2014, 02:41:28 AM
Just saw this last night, and was amused.
#95
Ideas / Re: Override command
December 24, 2014, 02:40:21 AM
Toss in an option the same to disable a task type and I'm on board.
#96
General Discussion / Re: Coma or glitch?
December 24, 2014, 02:27:42 AM
It likely didn't remove the incap state, do some surgery one them, should fix it i think.
#97
Ideas / Re: Reassign Occupation
December 24, 2014, 02:24:32 AM
heh. brawler trait 'sniper. nuff said
#98
Ideas / Re: Heat Distribution System
December 24, 2014, 02:23:03 AM
I'd say the simplest way would be a 3 element system
One central power sucking 'heat pump' which actually does the heating/cooling.
'thermal conduit' layer for routing.
climate control units which go in each room, each with a set min/max desired temp. Also requires a set small amount of power.
heat pump power usage depends on heat moved.
The pump builds a 'buffer' from each unit they can draw against. Drawing on the buffer is cheap energy wise. IE 3 cooling units dumping heat that gets used by 5 units heating. Excess heat the pump has to draw/dump cost more, and is capped. IE all 8 units heating in winter.
Heat pumps themselves exhaust a set amount of heat +/- heat pumped. (a heat pump doing a lot of heating would draw heat from the room it's in, cooling it)
Each local unit has a max on heat it can move, and each heat pump a maximum power usage it can handle.
Naturally something this solid would be a fairly big investment in research time and resource cost, No need for that kind on investment into a base unless it's intended for long term. Central air man.
Maybe a auxiliary unit which could be placed in a extremely hot/ cold location just to give the system someplace to cheaply pump heat to/from, or as an option on the control units.
Kinda wonder now just how much of it could be copied from the existing power systems, heh.
And wow that's long..
One central power sucking 'heat pump' which actually does the heating/cooling.
'thermal conduit' layer for routing.
climate control units which go in each room, each with a set min/max desired temp. Also requires a set small amount of power.
heat pump power usage depends on heat moved.
The pump builds a 'buffer' from each unit they can draw against. Drawing on the buffer is cheap energy wise. IE 3 cooling units dumping heat that gets used by 5 units heating. Excess heat the pump has to draw/dump cost more, and is capped. IE all 8 units heating in winter.
Heat pumps themselves exhaust a set amount of heat +/- heat pumped. (a heat pump doing a lot of heating would draw heat from the room it's in, cooling it)
Each local unit has a max on heat it can move, and each heat pump a maximum power usage it can handle.
Naturally something this solid would be a fairly big investment in research time and resource cost, No need for that kind on investment into a base unless it's intended for long term. Central air man.
Maybe a auxiliary unit which could be placed in a extremely hot/ cold location just to give the system someplace to cheaply pump heat to/from, or as an option on the control units.
Kinda wonder now just how much of it could be copied from the existing power systems, heh.
And wow that's long..
#99
Bugs / Re: Food Glitch
December 22, 2014, 11:52:33 PM
Sounds like https://ludeon.com/forums/index.php?topic=7030.msg72453
but I've not had it since then, thought it was fixed.
but I've not had it since then, thought it was fixed.
#100
Ideas / Re: "Orbital Trade Beacon plus Stockpile" button
December 22, 2014, 12:51:21 AM
For now, I create the beacon and an over-sized storage zone. Later select the beacon to pull up it's area covered and delete the excess storage zone.
#101
General Discussion / Re: Molotov Cocktail Alpha 8?
December 21, 2014, 06:34:52 AM
I've seen EMP nades so they do carry some at least, but they seem rare.
#102
Ideas / Re: feedback after first successful completion
December 21, 2014, 05:55:46 AM
=Sculptures
Known issue with A8
=Healing
They heal faster in a medical bed, but docs will only actively treat injuries once and then natural healing finishes the job, illnesses get treated once daily
=jogging to lunch
annoying yes I agree, hoping for some AI improvements as we go =)
=Hotkeys
Agreed, would be nice
=Placing statues
Select statue to place, click install button on it, click target location
=Log , move and shoot, wall upgrades, gear profiles, item maintenance, 'missions'
Another agreement and items I'd expect him to get to, he's got a lot on his plate first though
=more weapons
I assume the interface will be improved as we go making this less an issue
=The Rest
no opinion =)
Known issue with A8
=Healing
They heal faster in a medical bed, but docs will only actively treat injuries once and then natural healing finishes the job, illnesses get treated once daily
=jogging to lunch
annoying yes I agree, hoping for some AI improvements as we go =)
=Hotkeys
Agreed, would be nice
=Placing statues
Select statue to place, click install button on it, click target location
=Log , move and shoot, wall upgrades, gear profiles, item maintenance, 'missions'
Another agreement and items I'd expect him to get to, he's got a lot on his plate first though
=more weapons
I assume the interface will be improved as we go making this less an issue
=The Rest
no opinion =)
#103
General Discussion / Re: Space Soldiers
December 21, 2014, 05:43:51 AM
Spacers don't raid, they come from escape pods and cryo pods.
#104
General Discussion / Re: Where do i download the game?
December 21, 2014, 05:42:21 AM
There should be a posting about it somewhere, send a message to Tynan with your email info from when you bought the game and he should be able to fix ya up, just remember to save the info, the link stays the same as new releases come out.
#105
Ideas / Re: Progression in the game
December 20, 2014, 11:57:49 PM
Well, to put it bluntly.. you're right, for now. It is pre-release after all =)
Don't worry, it's getting there.
Don't worry, it's getting there.