My colonists often go berzerk, and perhaps a cool idea to stop the issue is spend 1 medicine to sedate (simply put to sleep or incapacitate) the threat? Perhaps a failure could cause breathing to be weakened and they could die from that.
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#2
Stories / Re: Hunting Accidents
September 06, 2014, 11:19:48 PM
It involved LOTS of heavy weapons. For maximum performance.
#3
Stories / Hunting Accidents
September 01, 2014, 08:16:35 PM
All of my colonies have this whenever-we're-hungry festival called "Defile The Wildlife" day, where we murder all the animals I can select and butcher their corpses for tasty meats.
There are more casualties from that event than a single mechanoid can produce in an assault.
Hunting accidents.
Hunting accidents EVERYWHERE.
There are more casualties from that event than a single mechanoid can produce in an assault.
Hunting accidents.
Hunting accidents EVERYWHERE.
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