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Topics - Sallen

#1
Outdated / [MOD] (Alpha 7) Simple Medicine Craft
October 06, 2014, 02:58:10 PM
What the title says. This simple mod will allow you to craft medicine from plants and cloth in a new crafting table (the chemist's lab).
I initially made this mod for my personal use, so it might be a bit rough around the edges. I figured it's good enough for a first iteration.

I've tried to balance the requirements and crafting speeds, but send my way any suggestions you have.



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#2
Hi. I'm trying to make a simple mod for crafting medicine (10 agave fruit + 1 cloth = 1 medicine). I've added a recipe and a work table with the recipe in it. I can create the new bill, but colonists never get to do it and I can't right-click on the work table to prioritize the bill; the contextual menu doesn't pop up.
I've copy-pasted the stonecutting recipe and the cook stove for making these.

I'm attaching what I have so far. Can anyone please tell me why this is happening? I'm assuming is something very common and obvious, but I've never modded this game before, so I'm obviously missing something.

Thank you!

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#3
General Discussion / Thank you for this game
November 09, 2013, 10:09:38 AM
I just wanted to praise you for making this amazing game. Even at this early stage, with its limited options, everything just clicks into place. The game manages to create very interesting situations and I'm having a lot of fun.

I actually tried making this exact game a year ago (except without breathable air outdoors*) and obviously didn't manage to pull it off. I was left wanting to play it so bad, even to this day, that when I saw the first 10 seconds of gameplay of Scott Manley's first video on this I immediately closed it and came get the game.

I also want to thank you for including the prototype pack with the alpha order. Looking at these was quite insightful. I don't want to make this post longer than it already is, so that's all. Thanks!

* On that note, why did you eliminate the need for "air mining" there is in the last prototype? Sounds like an interesting idea.

EDIT: Just to elaborate a little on the breathable atmosphere thing. I like the idea of an (even more) oppressive environment you have to defend your colonists from. Even as an optional or random feature on new game generation. It would force you to deal the with the issue of claustrophobia in different ways. And would make combat situations more tense, specially if people required functioning spacesuits.