Hey guys was wondering if anyone had any insight on mods in the pack not loading? Let me know if I need to post more information. Thanks
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#2
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
June 14, 2016, 09:19:19 PM
Hey Hardcore SK team thanks for updating this awesome mod!
Truly Truly I do appreciate that you updated the mod ;3 (I'm not experienced with the modding world of Rimworld by any means) But... it would be nice to be able to crush the zombies skull when they are downed (and not have to down a zombie 5 times before having the head destroyed by chance)
Truly Truly I do appreciate that you updated the mod ;3 (I'm not experienced with the modding world of Rimworld by any means) But... it would be nice to be able to crush the zombies skull when they are downed (and not have to down a zombie 5 times before having the head destroyed by chance)
#3
Outdated / Re: [A12] - Blitzer - Blitzkriegsler official Lets Play mod!! 19.12.15 by JuliaEllie
December 26, 2015, 07:13:35 PM
Was not expecting to find this on the forum
Big fan! Keep up the good work!
Hope all was well this Christmas!
(that goes for all who read this also :3)
Big fan! Keep up the good work!
Hope all was well this Christmas!
(that goes for all who read this also :3)
#4
General Discussion / Re: Rimworld Alpha Archive?
September 05, 2015, 11:24:03 PMQuote from: Z0MBIE2 on September 05, 2015, 08:37:37 PMYeah I guess I should trust you ^_^
Anything built for A12b/c/d should work in either version, as there should only be small changes.
Also being that I figured out what was happening... thanks guy
#5
General Discussion / Re: Rimworld Alpha Archive?
September 05, 2015, 08:14:25 PM
Hmm well I'm trying to use Combat Realism with the Community Core Library but CCL is built for A12c :/
I'm not sure if it "should" be working or not...
I'm not sure if it "should" be working or not...
#6
General Discussion / Rimworld Alpha Archive?
September 05, 2015, 07:48:53 PM
Hey guys I was wondering if there is an official Ludeon Archive where I can download A12c (I skipped that update...now I'm kicking myself lol)
Thought I'd ask again since the last post of this subject was so long ago... anyways... information will be much appreciated
Thought I'd ask again since the last post of this subject was so long ago... anyways... information will be much appreciated
#7
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0712
August 14, 2015, 08:58:51 PM
Hey guys... is anyone else having trouble installing advance prosthesis (and or plasteel dentures..) 
P.S. no one in my colony has ears or noses because of this... its very odd :c

P.S. no one in my colony has ears or noses because of this... its very odd :c
#8
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0712
August 09, 2015, 12:59:31 AM
Is it just me or do the advance prosthesis not work?
#9
Outdated / Re: [A11b] Superior Crafting: Kobayashi Maru! v0712
August 03, 2015, 09:49:10 PM
You can DL the mod from nexusmods
#10
Outdated / Re: [MOD] (Alpha 9) Better Than Sentry Guns (v1.0 - Mar 6th)
March 07, 2015, 06:14:54 AMQuote from: FlowerChild on March 07, 2015, 05:15:52 AMQuote from: redcat on March 07, 2015, 04:44:42 AM
FlowerChild, can I make compatibility mods for this?. That is if I can get permissions from other mod authors to modify their work to fit with this one. Sorry if this is the wrong way of asking. If so instruct me on how to ask about this.
I've got no issue at all with that man. I actually appreciate the initiative of wanting to do it yourself rather than asking me to
:O FC are you ok? xP did I really just hear you say you are fine with some one making... *gulp* "compatibility" with this mod x_x ;3 oooh this should be fun :3
#11
Outdated / Re: [MOD] (Alpha 9) Better Than Sentry Guns (v1.0 - Mar 6th)
March 07, 2015, 02:03:53 AM
Good thing you can't ban people from posting FC ;3
Glad to see your still modding!!
Can't wait to see what you have in store for RW!!!
...I'm kind of scared to try this mod xP
Glad to see your still modding!!
Can't wait to see what you have in store for RW!!!

...I'm kind of scared to try this mod xP
#12
Outdated / Re: [MOD] (Alpha 9) Combat Realism v.1.1 (23.02.15) A pilum to a mortar fight
March 07, 2015, 02:01:28 AM
Quick question... Have you thought about making some sort of "line of sight" option for the mod?
I love the mod... but it kind of makes combat on the... "not as fun/hard" side just because the enemy dies and never has a chance to get closer :x lol
Anyways keep up the good work!
I love the mod... but it kind of makes combat on the... "not as fun/hard" side just because the enemy dies and never has a chance to get closer :x lol
Anyways keep up the good work!
#13
General Discussion / Re: This game ..
October 10, 2014, 07:52:14 PM
I would love to sell off my prisoners....but only ONE slave trader has stopped by!
ONLY ONE in a colony that is about a 2 years old!!!! x_x :C
ONLY ONE in a colony that is about a 2 years old!!!! x_x :C
#14
General Discussion / Re: Alpha 8?
October 10, 2014, 07:48:59 PM
Meh...I'd love to see (in update or mod :3)
A: More than one level for buildings
B: More ways of acquiring energy...maybe burning trash/wind/waves/maybe coal?
C: In the far (hopefully not too far) future a form of online play... something like PVP or just maybe two players on one zone working together?
D: Being able to raid other colonies... only the bad ones of course
E: Robots and or androids
F: Transportation for trade/war/random...who would want to ride a tortoise?
G: The general success of this wonderful simulation :3
A: More than one level for buildings
B: More ways of acquiring energy...maybe burning trash/wind/waves/maybe coal?
C: In the far (hopefully not too far) future a form of online play... something like PVP or just maybe two players on one zone working together?
D: Being able to raid other colonies... only the bad ones of course

E: Robots and or androids
F: Transportation for trade/war/random...who would want to ride a tortoise?
G: The general success of this wonderful simulation :3
#15
General Discussion / Re: Anatoly
September 03, 2014, 01:00:38 AM
Yeah I honestly don't think that it would be that hard to beat the game in that time....mostly because I had the food/metal to do everything lol
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